Monday, December 27, 2010
PLAG End of the Year Round-Up
Tuesday, December 21, 2010
Issac . . . Where Are You Going?
The “Dead Space 2” demo has been released on Xbox Live and after closing the curtains, shutting off the lights and strapping on an adult diaper I summoned up my courage and dove in.
Oh man – let me tell you what.
The first thing I noticed about the controls were that they were exactly the same as the first game. Not that I expected them to be any different but it was really nice sliding right back into that control scheme. Anything that can help give you a sense of control in the world of “Dead Space” is a big bonus. There were some slight visual changes such as the electronic “bread crumbs” taking on a more curvy appearance in lieu of a rigid line and, of course, changes to Isaac’s RIG.
The second thing I noticed was how much more responsive the melee attacks were. In the previous game, Isaac’s punch and leg stomp seemed really sluggish and not very satisfying. That is not the case in “Dead Space 2” - the attacks are violent and precise with brutal results. Enemies even drop items now after you stomp on them, not after simply dying.
Very, very, very satisfying.
The new levitation mechanic is crazy fun and very simple to use. By clicking the left stick you can easily push Isaac upwards, steer him with the right stick and then gently bring him back down with another click of the left. That is going to be great fun to use although I suspect it will get me lost more than a few times.
But what of the big question: is “Dead Space 2” scary?
Well folks, if I could share my sweaty palms and sore throat with you I would but go ahead and download the demo for yourself. Just . . . put a towel under you. The only thing that bothered me was that every time I got frightened in the game it was the result of a jump scare. However, it is only a demo and hopefully the atmosphere of the actual game will be more varied.
Regardless, I'm excited.
Monday, December 6, 2010
Cut Off The Limbs, Lara!
Thursday, November 4, 2010
Welcome a new member to the family
Friday, October 29, 2010
Jingle, Jangle, Jingle
With high hopes of an open, exciting world, catchy music, intriguing quests and fun combat I picked up my copy of Fallout: New Vegas day one and eagerly jumped back into the irradiated wasteland I’d missed so much.
This game had a lot to live up to and let’s just say that I wasn’t terribly optimistic when it was revealed that Obsidian Entertainment (the developers behind the ultra glitchy Alpha Protocol) would be releasing it. Still, I remained very enthusiastic and optimistic about this game.
Now, approximately 15 hours in, I want to share my thoughts so far.
Fallout: New Vegas begins in a very different way than Fallout 3. Instead of beginning your life within the safety of a vault you are instead captured and shot in the head for a platinum chip you’ve been tasked with delivering to the New Vegas strip. When you recover, you set out to find your assailants and, wouldn’t you know it, an entire complicated world soon envelops you.
Well, maybe not “soon”.
While the plot to Fallout 3 gripped me from the very beginning, I would say it was a good 8 hours – when I finally reached The Strip - before I really started to get into the groove of New Vegas. I think before I got to The Strip I’d done maybe 6 mundane quests and found a few locations but once I made it to Sin City all of a sudden I had dozens of options. So many in fact that at times it was a bit overwhelming.
Who do I work with? How will this affect my relationship with the other bigwigs in New Vegas?
There are three major factions who you have the option of allying yourself with: Mr. House, Caesar’s Legion and The New California Republic. In a massive quest called “Wildcard” you pick your side and once you’ve completed 4 quests or so for that one side you’re considered enemies of the other. Unless of course you decided to do small missions for them all but never really align yourself with one.
And that’s one of the greatest things about New Vegas: your impact on the world.
This game takes the karma system from Fallout 3 and gives it a little oomph. No longer are you just “good” or “evil” but rather feared, hated, and honored. It’s certainly a great case for re-playing the game since you will literally get locked out of certain quests once you declare your allegiance.
Now, for the only bad remarks I have which all goes back to my initial concern with Obsidian taking this project over: Fallout: New Vegas is glitchy as hell.
In the first few hours I fell through the world, had my gun repeatedly pull itself out of its holster, had VATS target objects instead of enemies and several lock-ups. It was never enough to make me want to stop playing but it was certainly bad enough to irritate me at times. I feel that had this game been delayed it could have been noticeably more smooth.
There has however already been a patch for the 360 and the game does seem to be performing better. Or I could just be getting used to it.
Either way, I am very much enjoying my time in New Vegas and hope you all are too.
Wednesday, October 13, 2010
All Good Things Don't Always Flow Into The City
Saturday, October 2, 2010
Going Out Like a BAMF
In three mere days Left 4 Dead players (ME ME ME!!) will have "The Sacrifice" - the DLC that details how the original survivors made it down South and how they lost one of their own. If you've been reading the comic (or played "The Passing") then you know which survivor will be one no longer but this DLC is still bound to be full of surprises.
Wednesday, September 22, 2010
Corsets Suck in Emergencies
Oh my God, did they ever.
This is the type of video that you watch with your mouth open - gasping and squealing with joy – until it sadly ends. Then you sit there trying to gather your thoughts and contain your euphoria until the other side of your brain finally kicks in and you remember that this game isn’t coming out until 2012.
Then the crying starts.
You may want to put a towel under you.
Just sayin’.
Wednesday, September 15, 2010
Left 4 Dead Gets Graphic
As I should have anticipated, by the end of the first panel I was totally into it.
The art is wonderful, the colors are vibrant and the dialogue reads utterly loyal to the game.
And that dialogue is, without question, my favorite part of the comic. I’ve always thoroughly enjoyed the conversations between the survivors - however slight they are - especially ones that illuminate their relationship to and dependence on one another. As Valve continues to release installments of the comic every Tuesday leading up to the release of the DLC, “The Sacrifice” I am greatly looking forward to learning more about the original survivors journey and how they all came to meet Ellis, Nick, Coach, and Rochelle.
Any and all fans of the game should really check the comic out here.
Wednesday, September 8, 2010
My Veins Are Useless
While attempting to turn Lynsey on to the wonders of Dragon Age: Origins last night I came to two realizations: one, she’s probably not going to pick it up again. Two, I could totally play that game all the way through for a fifth time. So I snatched my game back and popped it in my 360 to start up a new character and I noticed something – the new DLC entitled, “Witch Hunt” had been released. Not only that, but another DLC that I hadn’t even heard of called “The Golems of Amgarrak” had been out almost a month.
Then something else hit me.
I’ve played a shit ton of downloadable content for Dragon Age: Origins.
7 to be exact, which isn’t including the full-size expansion (which I enjoyed) “Awakening” and the above mentioned “The Golems of Amgarrak” which I have no interest in playing.
7 DLCs, 7 purchases at about 7 bucks a pop. Oh, and about 2 bucks for those feastday gifts/pranks.
When you add in the 40 bucks I spent on “Dragon Age: Awakening” and, of course, the 60 for the original game, I’m looking nearly $150 dollars on this one game. Now, I’ve also spent about 150 hours of time playing through the world of Ferelden so it’s hard for me to argue that I haven’t gotten my money’s worth but . . . I don’t know . . . something feels wrong here.
This is the first time I’ve spent so much money on downloadable content on a single game and really haven’t been that satisfied with most of it. Would I do it again? Probably not. But at the same time, I feel that because I loved the core game so much . . . I don’t know, I feel compelled to continue it?
You know . . . typing this out has made me think I have a slight issue with this game.
But I’m just gonna go ahead and blame Bioware and their microtransactions.
Saturday, August 21, 2010
Save Me Some Sugar
If there is one thing Valve is good at, it’s teasing.
Oh, and making fantastic, timeless games.
But my God, they are good at teasing.
Last night, as I eagerly waited for the promised GameTrailers special which would provide not only new details on Portal 2 but information on the upcoming Left 4 Dead DLC, I finally took notice of the fact that it would be airing at 12:30 AM pacific standard time. I guess I can throw in a third thing Valve is good at: hating the east coast.
Oh, how I jest . . . . and went to sleep.
But! Here we are the next day and I’ve seen this video in all its glory and I am freakin’ excited for everything happening with Left 4 Dead. First, there’s the digital comic book – a 150 page account of not only how the original survivors made it down South but also a look into their personal back stories and, of course, and explication for how Bill met his fate. The comic book will be released on-line in four separate installments and while I’m not crazy hyped about it, the artwork does look good and I am very curious about the story.
Now, as for this upcoming DLC entitled, “The Sacrifice”: it appears from the trailer that it will actually be a downloadable campaign for Left 4 Dead 2 using the characters from the original game. The video shows the first survivors in the second game’s engine – you see not only better graphics overall but things like Francis using the M60 and silenced sub-machine gun which are only found in the second game. Did I mention you also see a charger running at them? What’s really, really interesting though is that there is also a clip of a charger attacking the original survivors during the “No Mercy” campaign which, of course, was only in the first game.
Perhaps the DLC will be coming to Left 4 Dead 2 and Left 4 Dead will be updated to import the new special infected? I suppose only time will tell but either way, I’m excited!
The video really is a great watch, not only for the Left 4 Dead news but for Portal 2 and its co-op campaign. Give it a watch and help to remind yourself why Valve is the best game developer out there. < / fangirl devotion >
Thursday, August 12, 2010
Bioshock times...
Saturday, July 31, 2010
Follow the Signal about of Limbo. Watch out for Dragons.
First comes some new information regarding Dragon Age 2 – more specifically, the protagonist of Hawke. Now, Dragon Age: Origins came as quite the surprise to me. At current, I’ve played through the game in its entirety 4 times, exhausting every possible ending and major decision point and yet I could still pop the game in for another play through. One of the reasons why I enjoyed the game so much were the origins stories themselves: your character’s past ended up playing a huge role in how certain events played out. Not to mention, it helped give your character an additional layer of distinctiveness.
It seems that Bioware has decided to take a different route with the sequel: your character will be a male or female human named Hawke who survived the destruction of Lothering by the Dawkspawn as detailed in the first game. On top of that, Hawke will also have a voice; instead of detailed dialogue options you will select a paraphrased option which Hawke will then speak a more specific version of. If it sounds familiar it’s because you played Mass Effect and Mass Effect 2. Now, while I’m personally pretty disappointed in the lack of real origin stories I am excited for my character to have a voice.
The other news about Dragon Age 2 which has me crazy excited is that the cover story in Game Informer confirmed the return of Morrigan and Flemeth. If you’ve played Dragon Age: Origins, you understand why this is so exciting.
Second, there’s Limbo. Ah yes, Limbo. You’ve probably heard of it by now: the XBLA platformer wherein you play a young boy in search of your sister who is lost somewhere in the eerie underworld. The thing about Limbo is that unless you know the story of the game beforehand, you would have no idea of the story; there is no narrative, no cut scenes, no dialogue at all. You begin the game as a shadow of a little boy and work your way through a series of puzzles to the game’s completion. During your journey you’ll encounter horrifying creatures, devious traps and vicious other children who all want nothing more than to end your life in a surprisingly gruesome manner.
The final thing I wanted to discuss in this post was the release of the first DLC for Alan Wake, entitled “The Signal”. This downloadable episode picks up right where the game ended, following Mr. Wake on his journey to . . . well, you’ll have to play the game to find out. In fact, there isn’t much I can say about this episode without spoiling the original game but I can say that “The Signal” may very well be the best episode of the entire game. No kidding.
Still, it is super satisfying when you finally get him/her/it (I’M NOT SAYING) down and the journey there is truly extraordinary. If you enjoyed Alan Wake, which you better have, you’ll unquestioningly love this addition . . . even if you do have to sit through a horrible Verizon joke.
…
Now I want to go replay Dragon Age: Origins, Alan Wake, and Limbo.
Being a gamer is hard.
Sunday, July 11, 2010
Behold, the Monolith.
Ladies and Gentlemen, I am one happy gamer.
After weeks of waiting I finally got the a call from my local Gamestop letting me know that my new Xbox 360 had finally come in. As I mentioned in my top three things from E3 this year, the new Xbox definitely had me excited and after finding out that I could trade in my old Xbox and accessories toward the purchase of the new system I quickly reserved mine. Of course, I wasn’t the only one with that idea and as a result it was weeks before it finally arrived.
It was so worth the wait.
Why you ask? Well, let me tell you:
The New Design: Obviously, this is the first thing one would notice. Gone is the clunky, white brick-like structure in favor of a slimmer, sleeker, and black design. It’s clear that the people at Microsoft wanted to take the look of the Xbox 360 in an entirely new direction and they certainly have done that; the console is beautiful. It really is. The only downside to it is that the shiny, reflective surface is pretty prone to fingerprint smudges.
The Built-In WiFi: This, is probably my favorite aspect of the new design. Gone are the days of the $100 Internet adapters attached to the back of the system. Finally, the consoles come ready for WiFi. Really, my only question is why the hell did it take so long? The PS3 has come with integrated WiFi since its inception and it’s about time the 360 caught up.
The Touch Sensitive Power Button/Disc Tray: This feature seems to have been overlooked in all the hype but it’s a really cool feature. There is something very satisfying about brushing your finger over the new silver power button, hearing an affirmative chime, and having the system turn on. The same is true of the button to open the disc tray. Now, why the Xbox 360 still has a disc tray and not a front loader still eludes me but the fact remains that this small feature is a great touch to the new, more modern design of the console.
The Harddrive: It’s 250 GB. My old harddrive was 20 GB. You can guess how I feel about this upgrade.
The Heat: Unlike the old 360 that could generate a lot heat due to the inadequate fans in the system, the new fans keep the system much cooler. I am keeping the new console flat on its side and placing my hand on the top of it, I can feel a slight heat but nothing really noticeable. What’s really nice though is that the back of the system actually expels cool air. Again, it seems like a basic functionality and yet it was noticeably absent from the previous model.
The Noise: Remember dial-up Internet? It was fast, it was reliable, it was awesome. That is, until broadband arrived. Once that happened, many of us (if not all of us) realized that we would rather go without Internet access than to have to deal with dial-up. It’s the same with the lack of noise generated from the new Xbox 360. I never really realized how damned loud the older design was until I turned the new one on. Typing this now, I can only just hear a very faint humming emitting from it. This is certainly going to be nice for game immersion and Netflix viewing.
If you've just gotten yourself a new XBox 360, I can't honestly say if the new features are worth the purchase of another new system but if you've got an older console (perhaps one that's already gotten the RROD) and are keen on trading the new system in, I say go for it. I am certainly in love with mine.
Monday, June 28, 2010
No hard feelings, GLADos.
Sunday, June 20, 2010
Get off my Lawn, Natal. You too, Move.
There seems to be a lot of talk these days about the future of gaming, namely, the emphasis on motion control. Following the fantastic success of the Wii, I suppose we all should have assumed that Sony and Microsoft would have followed suit eventually in one manner or another.
However, it still has surprised me just how much attention is being given to Xbox 360’s Natal and Playstation 3’s Move. My biggest concern over E3 this year was that the aforementioned motion controlled gaming systems were going to be the primary point of focus. Turns out, yeah, they pretty much were. Without a doubt, Microsoft and Sony put most of their energy into these projects but a big question still remains: is all that time, energy, and money going to be worth it?
If a new study concluded in June is any indication, the answer is a resounding “no”.
While the study found that a decent amount of gamers were aware of Natal and Move (and really, how could you not be?), only 8% of 360 owners and 6% of Playstation 3 owners planned on purchasing their respective devices. That is a shockingly low number considering you can hardly turn on your console these days without be bombarded with advertisements and proclamations about how motion control is going to change the way you game.
The problem is, what if you’re perfectly happy with the way you game?
Here’s the thing. I’ve always been content relaxing on my bed and moving my thumbs over a controller. You wanna know why? Because it allows me to play and enjoy the game. Yeah, crazy right? I can get into the story and the mechanics without having to worry about bumping into shit. I’m sure by now most of you have seen this somewhat infamous video but I mean . . . really, who the hell wants to play a game like that? Furthermore, who has such a giant, empty room in their house that will enable them to flail around like a moron?
That’s not a rhetorical question. The answer is Wii owners. And do you know what Wii owners are going to play those games on? Their Wiis.
I really do not understand this trend. Not one bit. I’m happy to find out that I’m not alone but I remain astounded that Sony and Microsoft seem to be appealing to casual gamers so much. I mean, they can’t really think their core audiences want this . . . can they?
Urgh. It boggles the mind.
Remember when we got this excited over games? I acknowledge the fact that Twilight Princess ended up being the launch title for the Wii, but what you have here is genuine excitement for a beloved title, directed at its core audience. We certainly had no moments like this at 2010’s E3. Maybe my next year, everyone will have come to their senses and we can get back to real gaming. Or is this wishful thinking? Are the days of controllers and thumbs really going the way of the dinosaurs or am I being overly dramatic?
Thursday, June 17, 2010
It's Good to be a Gamer
First and foremost, this is not a remake of Silent Hill 2 as had been rumored. Accordingly, I have not had to slit my wrists. What this looks like is an entirely new story with an entirely new character. It does look like it may borrow from the combat system of Silent Hill: Homecoming but hopefully after tweaking it a bit. Overall, I have to say I’m optimistic. Despite the fact that I don’t think the Silent Hill series has been great since the third installment, hopefully the eighth can recapture of some that good ol’ time sadism.
So there you are folks, my personal highlights of E3 - what were yours?
Monday, June 7, 2010
One Bullet at a Time
The other day when I went to the movies I was surprised and then quickly disinterested when I heard Milla Jovovich’s voice narrating over a post-apocalyptic world. I didn’t hate the first two Resident Evil movies but I certainly didn’t like them and I never bothered with the third installment. Honestly, I thought the best things about those movies was the fact that Rammstein and 1/6th of Rammstein Emigrate were on the soundtracks – but I digress.
Saturday, June 5, 2010
This is America
While the other characters you encounter aren’t always as memorable they certainly aren’t arbitrary; traveling salesmen, gravediggers, corrupt politicians, revolutionaries, and lawmen are abundant and all have their motivations and, of course, tasks that John can complete for their assistance. The “errand boy” feel of GTA IV is still very much alive in Red Dead Redemption and I would certainly caution anyone who quickly tires of being told what to do to consider that the bulk of your encounters play out this way.
Wednesday, May 26, 2010
Sunday, May 23, 2010
Play Like a Girl - Episode 6
Friday, May 21, 2010
They Exist Outside of Logic
Wednesday, May 12, 2010
Sunday, May 9, 2010
I Can't Wait To Set The World On Fire.
So you’re a courier minding your own business, on your way to deliver a package, when suddenly an unknown assailant shoots you in the head. You awaken in a doctor’s office and, following your discharge, embark on a quest to find the one who gunned you down.
Tuesday, May 4, 2010
Remember, Remember the . . . 18th of . . er, May.
Sunday, May 2, 2010
To cave or not to cave
Friday, April 23, 2010
Here's to you, William.
Thursday, April 22, 2010
Francis hates haters.
It's kind of a shame; they could have had the world's most hate-filled children.
Tuesday, April 20, 2010
We Gotta Get Tougher Friends
Friday, April 16, 2010
Wednesday, April 7, 2010
They Remember
With an agonizing slowness the elevator works its way up and up before gently coming to a halt. Just as I’m about to step off, I see the tiny necromorph scamper down the hall.
Suffice to say, “Dead Space” is a horrifying game but it is not the most horrifying I’ve ever played. That honor is reserved for Fatal Frame II: Crimson Butterfly. While I will never, ever again pick up that romp through Hell I have recently embarked on another ill-fated journey through the USG Ishimura. Even though this time around I knew what to expect – to the point where I felt more comfortable exploring areas I hadn’t on my first play through – I felt my pulse quicken as I approached one of many accessible bathrooms onboard the doomed planet cracker.
Wednesday, March 31, 2010
Episode 5 is Live!
Saturday, March 27, 2010
PAX East: (Dead Space) panel update
- Isaac, undoubtedly, was psychologically affected by the actions in DS1. So...?
- If DS1 was a 10 on a scale of 1-10 based on how scary it was, DS2 will be a "5 billion."
- There will be NO watering down of DS2. The metaphor used was, DS1 was more like a roller coaster that just has one big loop, DS2 will be like a normal roller coaster that goes up, down, around, upside down. There will be heightened moments, but moments to cool down and collect.
- Isaac has a brand new suit, but still with upgrades? Not sure on this one. Sounds like new suits throughout, with similar ideas. (A guy came out dressed in the suit which was handmade and composed of all the elements that Isaac's actual suit will contain in the game.)
- Yep, Isaac talks in DS2 and his role will be even larger, as well.
- During the Q&A someone made the point that a lot of horror movies and the like always take place after-the-fact and the protagonist shows up and has to figure out what happened. This person asked if they ever considered the idea of the protagonist coming in when something was going down and being a part of it and consider the idea of a "last man standing" sort of thing. They all just kind of smiled and said, "that's a great idea!"
Thursday, March 25, 2010
The first rule of PAX East...
Friday, 8:00pm
According to the ESA, more than 43% of video gamers are female, making women the single largest untapped market segment in the gaming industry. Look at the milestones crossed and the hurdles to come as developers and publishers reach out to this previously overlooked demographic. Are current strategies effective? What does this mean for the game industry as a whole?
Saturday, 1:00pm
In 2008, EA launched a new IP from Visceral Studios: Dead Space. The game delivered the ultimate in psychological thrills and gruesome action. A bold and bloody sci-fi survival horror game set 400 years in the future, Dead Space stunned and scared players, won critical acclaim, and spawned the 2009 prequel: Dead Space Extraction. The Dead Space universe runs deep, and as gamers find themselves clamoring for more, Dead Space comics, animated features and figures have been released. This talk will go behind the scenes on the making of Dead Space, bring players up to speed on the Dead Space universe, and prepare them for what’s to come in the recently announced Dead Space 2.