Wednesday, March 31, 2010
Episode 5 is Live!
Saturday, March 27, 2010
PAX East: (Dead Space) panel update
- Isaac, undoubtedly, was psychologically affected by the actions in DS1. So...?
- If DS1 was a 10 on a scale of 1-10 based on how scary it was, DS2 will be a "5 billion."
- There will be NO watering down of DS2. The metaphor used was, DS1 was more like a roller coaster that just has one big loop, DS2 will be like a normal roller coaster that goes up, down, around, upside down. There will be heightened moments, but moments to cool down and collect.
- Isaac has a brand new suit, but still with upgrades? Not sure on this one. Sounds like new suits throughout, with similar ideas. (A guy came out dressed in the suit which was handmade and composed of all the elements that Isaac's actual suit will contain in the game.)
- Yep, Isaac talks in DS2 and his role will be even larger, as well.
- During the Q&A someone made the point that a lot of horror movies and the like always take place after-the-fact and the protagonist shows up and has to figure out what happened. This person asked if they ever considered the idea of the protagonist coming in when something was going down and being a part of it and consider the idea of a "last man standing" sort of thing. They all just kind of smiled and said, "that's a great idea!"
Thursday, March 25, 2010
The first rule of PAX East...
Friday, 8:00pm
According to the ESA, more than 43% of video gamers are female, making women the single largest untapped market segment in the gaming industry. Look at the milestones crossed and the hurdles to come as developers and publishers reach out to this previously overlooked demographic. Are current strategies effective? What does this mean for the game industry as a whole?
Saturday, 1:00pm
In 2008, EA launched a new IP from Visceral Studios: Dead Space. The game delivered the ultimate in psychological thrills and gruesome action. A bold and bloody sci-fi survival horror game set 400 years in the future, Dead Space stunned and scared players, won critical acclaim, and spawned the 2009 prequel: Dead Space Extraction. The Dead Space universe runs deep, and as gamers find themselves clamoring for more, Dead Space comics, animated features and figures have been released. This talk will go behind the scenes on the making of Dead Space, bring players up to speed on the Dead Space universe, and prepare them for what’s to come in the recently announced Dead Space 2.
Monday, March 22, 2010
In Valve We Trust
Wednesday, March 17, 2010
Chris should have a sawed-off shotgun. That shit is badass.
Sunday, March 14, 2010
Think Francis Will Hate Nick's Suit?
Saturday, March 13, 2010
Wednesday, March 10, 2010
An Experiment in Social Awareness
Thursday, March 4, 2010
For you? Maybe. But it'd have to be a pretty dress.
I didn’t like Mass Effect.
Selecting from 1 of 6 origin stories (I’ve only completed two at present) you find yourself going about your everyday routine when something unprecedented happens. Be it helping a friend with a terrible secret escape his would be captors or defending yourself and your friends from sexual and mental abuse, today just isn’t your day and you’re left wondering if the sudden arrival of Duncan, the Grey Warden, is going to make it any better.