So, there I was: playing 1 v. 100 by myself on a Friday night, when one of the creators of "Shadow Complex" appeared as a guest to talk a little bit about the game. Also, they were giving out free copies to certain mob members and, of course, I was never one of them. But, Xbox had done its job: by the time I had finished 1 v. 100, I wanted to play "Shadow Complex" so I downloaded it and I finally finished it yesterday. I believe I was just an hour or more into the game when I found myself telling Cary how emphatically I was enjoying myself.
"Shadow Complex" centers around Jason Flemming, a dude a little to able and a little too unwilling. He finds himself in a predicament where his friend, Claire, gets captured and is held in a suspicious underground facility that Jason (you) has to traverse in order to save her. Along the way, you encounter all forms of soldiers and robotic bosses, but the best part was the stuff you picked up and were able to use along the way. I don't want to give too much of the surprise or excitement away but this game just gets more and more fun because you are rewarded by being able to do more stuff and venture into more restricted areas simply by playing through the main storyline.
For an Xbox Live Arcade game, I was surprised with the overall quality of the game, which was more than excellent. The story was innovative and one part toward the end was hugely unexpected, but the climax felt kind of... anti-climactic. I wasn't disappointed, that doesn't seem like the right word. It just wasn't what I was expecting, I suppose.
But my opinion is, for the equivalent of something like $15, you can't afford to miss out on this great game -- a game many people are touting as one of the best of 2009. (Of course, L4D2, Modern Warfare 2, and Halo 3: ODST have yet to see the light of this year's day.)