Wednesday, May 15, 2013

Moving on Up

Hey Folks -

So blogspot has been a pretty sweet gig but Play like a Girl has moved to a new home.

You can now find us here.

We'll be working on moving the old posts over in the coming weeks.

Thank you so much for your continued support.

Wednesday, April 10, 2013

It's never too late to talk about Bioshock

This has been my first post in ages and, while I type this, I'm having flashbacks to that one time where Bioshock 2 was all I could think about. My love for the Bioshock franchise (Irrational or no Irrational) is strong. But let's be real: Irrational knows what's up.

 Did I ever mention that I played the entirety of Bioshock 2 in one sitting? Like, I bought it in the middle of the morning and played it until I finished it later that night. That's the first time I've done that. That's the last time I'll ever do that. And when you have a city like Columbia...

 

 ...one must spend time to bask in its glory. Which I did. Well, it took me about five days. Each night I would come home from work and spend anywhere between 1 to 4 hours playing. (As a side note, I had just picked Dishonored back up before Bioshock Infinite came out, which I had already neglected previously and have still not managed to get back to it - but I really want to!) I can say, experiences like ones had with Bioshock Infinite are few and far between. This is a game of a generation. Really. 

Remember when Cary said she had a hard time writing about Tomb Raider because she loved it so much? That's about where I sit with Bioshock Infinite. So what I think will work best for this review would be to talk about the mechanics, and some things that struck me along the way. Either good or bad, just thoughts thrown down on the (web)page.

Elizabeth! Such a great companion throughout. I think GameInformer's article on "How Bioshock Infinite's Elizabeth Makes Her Mark" really hit it on the head for me. Elizabeth never hurt me in combat, only helped. And it was kind of funny during combat to see her huddled behind a wall while a bad guy was shooting mercilessly at me all the while walking right past her. Escort missions are things I often find truly detestable and I was waiting for one to crop up at some point - never have I been so happy to be wrong. There was only one time Elizabeth bothered me and that was at one point during combat, she and I tried to hide behind the same planter and I couldn't see anything. Not really a big deal, although it felt a bit at the time.


Now, I played on Xbox. I happened to be side-by-side with someone who was playing it on PC and I can tell you the reviews were right. The textures on the PC were absolutely incredible. Even something as simple as a lamppost, where you could see inside the lamp where the lightbulb was attached. They were pretty sizable, the differences in graphics, but if you're never given the chance to compare, you can be happy to live in ignorance.

The story is monumental within itself, and one that many gamers will talk about until the end of gaming (never, I hope), so what does that say? It is on par with fine literature when you finish playing a game going, "wait... what? Okay... I think I get tha- I have to look this up." The first thing I did when I finished the game was look for articles "explaining" the end - articles that journeyed toward finding some sort of absolute truth. Ken Levine has said, I believe it was on Twitter, that the story didn't finish the way it was originally intended. That is to say, that the story evolved over time into something that was unexpected. And, as a creative writer, this is often how I've experienced my own journey through a good piece of writing. It feels natural and it evolves into a beast larger than you set it out to be. And that's what Bioshock is all about.

Tuesday, March 26, 2013

Look! A Podcast!



Hey all!

If you're interested in hearing me blabber on more about Tomb Raider, give a listen to my recent guest appearance on the Analog Hole Gaming podcast with Thay!


Thursday, March 14, 2013

I'm Not Going Home


Ms Lara Croft and I have always had a complex relationship. 

On the one hand she’s adventurous, strong, intelligent, and independent; Lara finances her own adventures and does all the exploring herself. There are no major relationships with men, no drama over boyfriends. 

On the other hand, she’s a big titted gymnast. Although Lara’s avatar has changed greatly since the series was first introduced in 1996, she still possess a perfectly voluptuous and curvy body which barely breaks a sweat as she hilariously does handstands up and over the tops of cliffs in tiny shorts and a tank top. 

Still, I’ve always had an affinity for the Tomb Raider series. It may seem like a small thing to some of you but for me, the chance to play a female avatar makes me eager to overlook her faults. Gaming is an escape, a recess from your day to day routine; it’s a chance to break away, put yourself in someone else’s shoes. When 98% of the games you play have you controlling male characters, it makes immersion that harder.  

Lara Croft through the years

When the reboot of Tomb Raider was announced, a prequel showcasing a younger and more realistic looking Lara (with pants!), I was thrilled. The trailer seemed to suggest that a more realistic approach would be taken, showing how Lara became the adventurer we’re all familiar with. 

With bated breath I waited to see if it would live up to my expectations and now, having completed the campaign, I can say that it honestly has. From the moment I guided Lara out of a sinister looking cave into an open island full of exploration and adversaries (both environmental and human) I was in love. While the first 30 minutes or so of the game are very “hand holdy”, it’s not long before you’re leaping across chasms, scaling up cliff sides, falling into roaring rivers, and crawling through caverns all in an attempt to find your lost shipmates and make your way off the island. 

And this isn’t a friendly tropical paradise. Lara soon finds herself face to face with human enemies. Lots of them. While in earlier releases, Lara would take out any creature or human standing in her way without bating a perfectly elongated eyelash, she now finds herself unsure and hesitant. It isn’t until she’s directly threatened with violence that she grabs a gun and shoots her assailant in the head, watching slowly as the life drains from his eyes. It’s a profound moment for her. It’s the beginning of her transformation 



And yeah, guys, we are going to talk about that scene. We’re going to talk about it because it’s not just violence that Lara is threatened with, it’s sexual violence. The aforementioned doomed man ties her hands, backs her up against a wall, leans his face to her neck, and runs his hands down the side of her body. This upset a lot of people, myself very much included, despite the scene only being a few seconds long and not graphic. 

So why all the uproar? 

For me it goes back to why I play games: immersion. Here I finally have not only a female character, but a realistic looking one in an adventure game. I finally can really lose myself and experience what male gamers must when they play Uncharted or Far Cry or Dishonored or any one of the thousands of action/adventure games featuring male characters. 

Only, wait, women still get raped. 

I know what you may be thinking. They’re trying to make it more realistic and, sadly, rape often used as method of terror against women.

True.

But until I can get shot numerous times, hide behind a barrel, and after a few moments emerge back into fray at full health, video games will not be reality and while Tomb Raider is more realistic is it not realism. Still, the developers felt in necessary to include this scene. Why couldn’t the man have simply threatened to kill her? Pull a knife to her neck? Put a gun to her head? Why did he have to objectify and sexualize her? Bring to life a very real fear for millions of women all over the world? 

I’m not saying that the scene is explicit, or even that it’s bad. It was just totally unneeded and counterproductive to the game’s overall idea behind this new Lara. 



Lara’s being female never comes into play outside of this one instance. She’s an adventurer, a survivor, a force to be reckoned with. She is also, apparently, still rapeable. If you think I’m being a little too sensitive about this, I’ll ask you to picture one of the games I mentioned above - Uncharted, Far Cry, or Dishonored - and image one of those male leads being threatened with rape. Seems silly and out of place, doesn’t it?

It especially seems like a shame because, otherwise, the developers have clearly gone out of their way to not sexualize her. Throughout her adventures, Lara’s clothes never get skimpier (they do rip and tear but not in a titillating manner) and she never shows an unnecessary skin. In fact, there’s a scene where Lara cauterizes a wound on her lower torso and the camera pans away before she pulls her shirt up. 

That scene in particular really stuck with me. As the camera pulls away, we hear the screams as Lara presses the hot arrow into her flesh, and I actually felt my eyes water just a bit; I was hurting with her. I wanted her pain to cease and I can honestly say I’ve never felt that kind of connection with a video game character before. I have encountered plenty of better written characters working their way through better stories but I’ve never had that type of emotional response before. I wanted Lara to get out, I wanted her to push on and survive. 

While we’re on the subject of surviving and . . . being a woman, allow me to take you a small tangent: Tomb Raider was obviously inspired by the horror film The Descent. There were a couple of scenes that seem to have been taken shot for shot from the 2005 film, this one being the most apparent: 

Sarah from The Descent 

Lara in Tomb Raider


On top of that there is a line from the movie where a character, upon seeing the cave she and her friends are about to go spelunking into, says, “Oh, you’re having a laugh. I’m an english teacher not fucking Tomb Raider.”. I’ve been searching for some direct connection between the two of them since I finished the game. No luck yet. But that movie is awesome and absolutely should not be missed if you’re a horror fan. 

Anyway, Tomb Raider is truly not to be missed. It’s an action game full of beautiful scenery, puzzles, and hours of exploration. While it’s not perfect (there surprisingly is a lack of actual tomb raiding) it is a masterful reboot of a series that I hope will now start to get the attention it deserves. 

Saturday, March 2, 2013

Brother Moons and Love Triangles

Since I last updated this blog I’ve played quite a few new games: Silent Hill: Downpour, the Silent Hill HD collection, Assassin’s Creed 3, and Resident Evil 6. Oh, and I bought a new laptop, promptly rejoined the World of Warcraft and after a few nostalgic months quit that cold turkey. 

And yet, I felt no real desire to share my thoughts on any of these games. 

Downpour I enjoyed much more than I was expecting but still didn’t find it really remarkable. The Silent Hill HD collection is convenient to own if only to have a copy of Silent Hill 2 and 3 readily available but so much was altered and removed from the source that if you played the original games it’s quite disheartening. Assassin’s Creed 3 just failed to pull me into its world despite living in the city it takes place in and Resident Evil 6? Boring. Great G-Virus Gods, was it boring. I was about a 1/4th of the way into Chris’ campaign when I called it quits. 


I was starting to wonder if maybe my expectations had gotten too high or perhaps I’d started to loose interest in gaming all together. It can’t be the latter because my heart still races when I catch glimpse of games I’m anticipating and it also can’t be the former because, well, your standards should be high when you’re dedicating the little free time you have to one particular hobby, shouldn’t they? Well, no matter. Dead Space 3 is here! I adored the original Dead Space and its sequel was even better - a game I actually called a “masterpiece” in my review of it

The series can only continue to go up right? 

Let’s just say I had my doubts when the game first started and I was shooting my way through human enemies in my derelict space apartment complex. Shooting humans. With the plasma cutter no less. One of the things I really enjoyed about the first two games was that all of Isaac’s weapons for the most part were engineering tools. In the original Dead Space you were sent to the USG Ishimura to repair the ship and ended up making makeshift weapons from your tools. In Dead Space 2 that made a little less sense but you were still fighting necromorphs and the precision of the line gun and whatnot made them very effective. Here, you’re fighting people. Has Isaac really not thought to acquire a gun to keep in his home? Whatever. It’s too early in this review to get distracted by these things. Let’s instead move on from when my doubts started to when my heart actually broke.


Ellie Langford. 

Ellie in Dead Space 2

Ellie stole my heart in Dead Space 2 - she was a fantastic example of what women in gaming should be; she was a survivor of the outbreak on The Sprawl and a heavy equipment pilot who when we first met her was effectively defending herself from a horde of necromorphs. She and Isaac developed a relationship that was built on survival, trust, and egalitarianism. Simply put, Ellie was a character first and a woman second. Her being female was never made mention of. She was never the subject of the male gaze nor was she doubted by Isaac in her abilities. Bitch got shit done:



I couldn't wait to see her again.You can imagine my disappointment when she showed up in Dead Space 3 with a much more noticeable bust line and in the middle of a love triangle between herself, Isaac and whatshisface. I don’t remember the other man’s name and frankly, I don’t care enough to look it up. And let’s talk about this love triangle for a moment shall we? It’s quite possibly the beginning of the end of the world, the violent undead are ravaging everything and everyone around our protagonists, and all Isaac and whatshisnuts seem to do is bitch and moan and carry on in an effort to win back or retain their female prize. 


Ellie's new look in Dead Space 3



















Why couldn’t Ellie have been Isaac’s co-op partner? She had proven herself more than capable in the last game. Why was her character so drastically changed? Why is she now just the girlfriend? Ellie had so much going for her and it made me so sad to see the developers throw it away. Ellie’s alterations certainly wasn’t my only problem with Dead Space 3 however. 

Another fundamental change that was made was the atmosphere; this game is not scary. I would go so far as to say Dead Space 3 is tense but only because I was nervous about a necromorph (or should I say, 6 necromorphs) suddenly leaping out from beneath the snow to attack me. There were no moments of hearing a strange sound and wondering if it was just ambient noise or an enemy coming for you. It was always an enemy coming for you. There were no moments of walking in on an old friend mindlessly banging his head on the side of a wall. No eerie renditions of Twinkle, Twinkle Little Star echoing off in the distance. 

It’s jump, aim, shoot, stomp, repeat. 

If I wanted a military space shooter, I’d play Alien Colonial Marines. 

Well, okay, maybe not, but you see my point. 

Dead Space 3 is so far removed from the atmospheric horror game that the first two games were. There is no variety, just waves and waves of enemies. This was a large issue that I had with the game that not too many people seem to share. I very frequently felt overwhelmed by the amount of necromorphs. I cannot recall a single time that I was attacked by 1 or even 2 - it was always at least 3 rushing you at the same time. It got to a point where 1 would appear, I would shoot at it, and then quickly rush into a corner because I knew an onslaught was coming. This is not horror. This is action. I was never scared because I knew there was no downtime. I never really explored or appreciated the environments because I was always just waiting for the next horde. 

As a side note, the regenerating necromorph was terrifying in the first game because you were faced with a single enemy that you could not extinguish. When another one showed up in the sequel I was confused (I had always thought him to be a unique specimen and not a prototype) but by the third game? Come on. 

I feel as though Dead Space 3 was intended to be played co-op and while I appreciate that the developers took the time to flesh Carver out so much for the co-op play, as someone who played it single player I felt punished. One of the most frustrating moments of the game for me came at the very end when the environment was collapsing around me forcing me to progress or else be torn apart, having necromorphs assault me (including one of new brute-like one) and having two tentacles block my only escape route. Two tentacles. Two. I just keep thinking about how much easier it would be if someone else was there with me. 


I know that certain aspects of the game are very different depending on if you go it solo or with a friend but from what I’ve seen you fight the same number of enemies regardless. I do partly blame myself for my frustration. The weapon crafting system that Visceral clearly put so much effort into completely bored me. I’ve never, ever enjoyed crafting in games. Give me simple upgrades - a bigger clip, more damage, faster reload - not customization to the point where my eyes glaze over and I just move on. As a result, I’m sure I went through the game with underpowered weapons and that that no doubt shaped my overall experience but twice during the game I knew that if I shut the console off without completing my current objective I would more than likely never pick the game up again. That’s not the feeling I was expecting from the third installment of an otherwise terrific series. 

Overall, Dead Space 3 left me with the same apathetic feeling that most games have felt me with lately. I think I only finished it out of hope that maybe a semblance of the previous two games would reveal themselves but at the end of the day, it was nothing but a space zombie shooter. A well made and pretty one, but uninspired. And now with Dead Space 3 come and gone, I’m just going to have wait and see if Tomb Raider and Bioshock: Infinite can remind me of what a great game is. 

Tuesday, June 19, 2012

New Lara, New Issues




This morning the Internet made me angry.


I checked my Twitter feed to discover that quite a ruckus was being made over the new Tomb Raider reboot. Since I am looking forward to the game I took notice and then saw that the controversy was over a supposed attempted rape scene.

What now?

Yup, apparently Lara Croft is kidnapped by men on the island she crash lands on and is forced to fight them off under threat of rape.

I’m sure I don’t need to explain why this upsets me but I will anyway.

Here we have this new vision for Tomb Raider, a series that infamously stars a ridiculous caricature of a woman who pretends to be rough and tough all the while wearing next to nothing – sometimes even high heels. Yet, in all those games Lara is allowed to be as she is; we know she’s there as a sexual object.

In the new game we get a new Lara – a strong, more realistic Lara. She gets her ass kicked by Mother Nature and suffers for it. She is covered in blood and dirt and cries out in pain. She wears pants and a tank top. Although her appearance is definitely still an ideal, she seems like the type of person you could possibly, maybe run into.

So now this new Lara is confronted with rape, a very real, serous issue. Almost as a reminder that she is still a sexual object. Lest we forget.

But I did just say that this is a more realistic Lara, in a more realistic environment and rape is a reality. The creators of the game mean for Tomb Raider to be taken seriously and in this new world, potential sexual assault fits in. What's more is that there is certainly no hint of the rape myth; Lara does not get persuaded. She fights the man off and eventually puts a bullet in his face.

That all being said, I am still bothered by it though admittedly not nearly as upset as when I first heard about it. In a response to the controversy Darrell Gallagher, of Crystal Dynamics, said that there is a threatening undertone to the scene but it goes no further than what is shown in the new trailer and that, friends, you can see here:


He goes on to say that he finds that players often do not see themselves as Lara herself but rather as her protector : "[the player is] more like 'I want to protect [Lara].' There's this sort of dynamic of 'I'm going to this adventure with her and [try] to protect her. She's definitely the hero but you're kind of like her helper. When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character."

Quite honestly . . . I think his response bothers me more than the actual scene. Like I said before, sadly, a sequence like the one above fits within the world of the game. It’s tragically realistic. However, the idea that it would help endear players to Lara . . . what? Because she fights off a rapist male players will be more moved to help her? What about the women who play Tomb Raider games? As a girl I sought them out just so I could play as a woman and accordingly pretend I was Lara. Now in addition to looking over my shoulder when I walk home alone at night I have to confront those same fears with the only female video game character I remember from childhood.

Basically, I’m upset that Lara has to deal with what millions of women deal with every day, but it is a reality. I can’t argue with reality and because of that I can’t really fault the developers for including this scene but I still really just don't see the necessity. Why not just beat the hell out of her like you would a man? Why must we be reminded that for women to be tormented they must be sexually assaulted? 

So I guess I get it but that doesn’t mean I have to like it.  

Wednesday, April 11, 2012

Fangirlgasm

Remember when the release date for Resident Evil 6 was moved up to October 2 from November 20th? Remember how the new trailer revealed that Ada Wong was back? Remember when the aforementioned trailer also showed Chris and Leon indeed engaging in epic fisticuffs?

That was a great day.



Sunday, April 8, 2012

Boys and Girls


Well, Friends, the time has come again: PAX East is upon us.

I tore myself away from the disappointment that was Silent Hill: Downpour (I know, I know) and headed out to the Boston Convention Center Friday to surround myself with likeminded enthusiasts and to get a glimpse of some upcoming titles.

That’s all well and good but it’s really not what I’m going to talk about here. Instead, I’d rather focus on an issue that’s been floating around in my mind for a while now and that was exacerbated by the panel I attended that first day called, “Press X Y: Transgender Issues in Gaming”. While on the whole I found the panel to be very interesting what really stuck me was the conversation on games wherein the player is given the choice to play as a male or female character.


More specifically, it made me think of the people who play female characters when given the choice and why. Personally, I will always choose to play a female in a game if the playing field (see what I did there?) remains constant and equal with the male choice. To elaborate, if I play a woman I expect her stats to be equal to that of a man and I also expect the world around her to react the same as it would around him.

Given that the above it true, I play a female character whenever I can because it’s not an opportunity I’m often afforded. It made me think of when I was in high school and my mother walked by me playing Silent Hill 2 and she glanced at the TV, stopped walking, and asked, “why are you a man?”. Knowing nothing of video games, my mother found it strange that I was manipulating a male avatar. She naturally assumed that her daughter would play a digital version of herself.

What’s even more interesting to me though are the number of men I’ve met who say they also play female characters when given the chance. When I ask them why though, I almost always get the same response: “if I’m gonna spend 40-something hours playing a game, I wanna stare at a nice ass.”

Really, guys?

Really?

I’m not a man and I don’t know what it’s like to be a man but I’m calling bullshit on that.

I’ve played hundreds of games with male avatars and cannot remember ever thinking, “thank God this dude has a nice ass or this game would be a total bore”. Well, except for when Cole got his “hawkshaw” vest and holster in LA Noire. That was pretty nice to look at from behind but you get my point, right?


The jaded sociologist in me thinks that men who say that do so as a sort of socially trained response, as if playing a female character for anything other than sexual enticement makes them less of a man. Going further, it could even been suggested that if given the chance to stare at a man or woman the seasoned male gamer would select a woman out of a need to objectify her in order to refute the possibility of homosexuality.

A stretch? Meh, probably.

Hopefully.

And so, dear gentlemen who have found their way here, I ask you to please think on this and tell me: do you play female characters when given the opportunity to choose? Why? Really . . . why? Think about it.

UPDATE: Not 10 minutes after posting this on Facebook, a male friend of mine (who hadn't actually read the post yet) responded with: "Female. If I'm going to be staring at the backside of a character for hours, I better make the most of it."

I do get this stuff from somewhere, folks.


Sunday, February 12, 2012

Of Fog, Radios, and Stockholm Syndrome

Those who know me also know of my love for Silent Hill. After all, it’s my favorite series. I get excited whenever a new game is announced, thrilled when it’s finally released and, ultimately, disappointed when the final credits roll. If I even make it to the end.

You see, despite the fact that I would call the Silent Hill series my favorite, I often feel like a wife who comes crawling back to her abusive husband begging for forgiveness and promising she’ll never slip up again.

The fact of the matter is, Silent Hill hasn’t been good – I mean, really good – since Silent Hill 3.

There was Silent Hill 4: The Room which could have been a good game if it weren’t supposed to be a part of the Silent Hill franchise. Silent Hill: Origins which was just plan bad. Silent Hill: Homecoming which had good intentions but strayed so far from what made the games great that it instead seemed like a game adaptation of the Silent Hill movie. And Shattered Memories which was . . . decent; it at least attempted to breathe new life in the original game but failed to keep my interest long enough for me to want to finish it.

So my question is . . . why? Why do I keep getting excited for the release of new Silent Hill games when it’s been so long since the series was great? When I go in to pick up my copy of Silent Hill: Downpour (which I preordered of course) on March 13th I’ll tell myself it’s going to be terrible in the secret hope that maybe it will be mediocre.

How about you all? Is anyone else out there a slave to a series which has long past its prime?

Friday, January 20, 2012

Brotastic

What would it take to coax this blog out of a three-month hiatus, you ask?

The announcement that Leon S. Kennedy and Chris Redfield would be teaming up in the next official installment of the Resident Evil series.

Oh my God.

Honestly . . . I’m not totally sure I can handle Leon’s incredible one-liners and Chris’ magical triceps together. I sincerely hope at one point they piss each other off and engage in an epic battle of fisticuffs and that we’re treated to some more boulder-punching action. People are generally pretty split on how the Resident Evil series is developing; its certainly strayed away from traditional horror into more action but I certainly wouldn’t say its forgotten its roots. In the trailer we see Leon creeping down very familiar looking hallways, streets of the undead sauntering about and hints of a plot that is already way too ridiculous. However, instead of the tank controls and fixed angles of past games we’re now given more freedom. Hell, it even looks as though the ability to move and shoot will finally be included. Remember how awesome it was to be able to strafe in Resident Evil 5?

It’s the little things folks.

So yeah, I’m pretty damned excited about how this game looks so far. They’ve given Leon a more butch appearance but I was relieved to discover his jazz legs are still fully functional. My only real apprehension? I think that’s Ashley’s voice. In fact . . . I'm pretty damned certain. Instantly, I flashed back to “help me, Leon!” and “catch me, Leon!” and “Ahhhh! Leon!” and nooooo, don’t make me escort her through this game too! No, no, no! But wait a second, if that is her (it totally is) not only does she appear more independent but working with what appears to be a Wesker (Alex?). So . . . Ashley could be back and now working for the dark side. Interesting. I wonder if she goes off the deep end after Leon kills her zombie daddy?

I’m also curious if the “bitch” Chris’ is screaming about is Ada. I’d love to see more of her.

So thank you, Capcom. Good to know there will be something to look forward to after Bioshock: Infinite is released.

Wednesday, October 5, 2011

The Nerds Shall Inherit the Earth

I've had some issues with Playstation commercials in the past.

This pretty much makes up for it:

Saturday, September 3, 2011

Once Upon a Time

I know you’ve probably heard by now.

Honestly, I’m surprised that it took my roommate telling me for me to find out: a writer from Gizmodo went on a blind date with someone she met on OkCupid who turned out to be Jon Finkel, current world champion of Magic: The Gathering. As it happens, Ms Gizmodo wasn’t too impressed by that. In fact, it was quite the opposite.

She’s rather annoyed. Seems “just like you’re obligated to mention you’re divorced or have a kid in your online profile” (are you?) someone should also be required to disclose any geeky world championship titles. Just like that, Jon had gone from being a charming, handsome professional to a geek. Just a geek. And that’s a bad thing, you know.

She then advises people to Google the hell out of their next on-line date.

Who would have thought that such a thing, posted on a technology blog, wouldn’t have gone over well.

We’ll ignore the was-it-right-for-her-to-call-him-out-by-name question and jump right to the next: should one disclose their geeky interests outright? Is it something to be ashamed of? Are you your hobby?

Here’s a confession: I’m single and I’m a geek. Furthermore, I’ve used on-line dating sites and on those sites I've made it pretty damn clear what my idea of a fun Friday night in entails. To me, since gaming is a big part of my life I feel that it is indeed fair to put that out in the open but this article got me thinking - if I were a man, would I be so transparent? Because women are still considered a minority within the gaming community I have found that letting my geek flag fly hasn’t really been a hindrance. At least, not when you consider the type of men I'm attracted to.


Men, on the other hand, still live with the stigma of “gamer”. It’s that image of the pale, overweight man sitting alone in his parents' basement playing World of Warcraft or the table full of nerds playing Magic drinking Mountain Dew and eating Cheetos. That’s an image that male gamers have been fighting for ages and it seems to be the one stereotype that has worked in favor of female gamers.

That certainly doesn’t make this any less of a shitty situation for Mr. Finkel and other gamers who find their dates running to the door when they find out they’d rather spend the evening at home with a game than at a bar.

That being said, should you read this Jon, I think you’re pretty badass.

Thursday, August 18, 2011

Too Busy Gaming To Game?

It’s been quiet around here lately.

I’m not really sure what’s been going on, whether it’s starting a new job and attempting to have more of a social life or a lack of games that have really been compelling me to dedicate more than a few hours to them, I just haven’t really been in the mood to play lately.

Which is why this article on why most players don’t finish games is rather perfectly timed.

Turns out, I’m not the only gamer who feels this way. In fact, it would appear that upwards of 90% of players who start a game never see the end of it. Considering how long some games are I suppose that’s not really a surprise but what I did find a little shocking is that it’s not always the quality of the title that stops people from playing. For example, “Red Dead Redemption” which was named “Game of the Year” by dozens of reviewers (including myself) only had about 10% of the people who started it complete the final mission.

The article goes on to list three main as to why gamers are having a tough time getting the digital credits to roll: other electronic distractions, a plethora of games to choose from, and a desire for more multiplayer.

The first two really stood out to me. For example, I remember playing Fallout: New Vegas and while the game would be loading I would be on my phone checking Facebook or Twitter; it was like I couldn’t not be actively doing something. Hell, as I type this I’ve got the Netflix streaming in the background. It’s as if we’ve gotten so accustomed to multitasking that we don’t know how to just focus on one thing anymore.

The second point I also found to be true (which is somewhat ironic considering I haven’t played a console game in a while) but it reminded me of how “Red Dead Redemption” and “Alan Wake” were released on the same day and how in the next few months Dead Island, Skyrim, and Arkham City are all coming out. Not to mention Tomb Raider, Silent Hill: Downpour, and Bioshock: Infinite will follow next year. With so many games to choose from, how can we possibly find time (not to mention money) for all of them?

Finally, there’s the issue of multiplayer and while at first I disregarded it since I’m generally a single-player gal I soon remembered that the last time I played a game it was a round of Left 4 Dead 2 with a friend and before that it was a replay of Resident Evil 5, again with a friend.

So what do you all think? Do you have a hard time finishing games? If so, why? Did this article ring true or are they missing the mark?

Monday, August 8, 2011

Someone Needs a Structurally Superfluous New Behind

Super impressive Team Fortress 2 live-action skit is super impressive!

Saturday, July 9, 2011

It won't come to that

You guys all know I'm the first person on-board when I hear the word "Bioshock." I've been following the growth of Bioshock: Infinite very closely -- reading articles (one of which sparked a post by Cary) and watching gameplay as it releases. I have to be honest and say that I was obviously concerned when I heard about Bioshock: Infinite and the idea that it would be focused on using the Bioshock engine with a completely new story; the story of Bioshock changed the way video games are seen and understood. Almost immediately my worries were squashed and now with the E3 demo finally released in its entirety, I'm gonna be soooo annoying on this blog until this game hits shelves in 2012.



How you feelin', guys?

Monday, July 4, 2011

Knock It Off, Leonard.

Who's ready for another video game movie adaptation pointlessly made in 3D?

The trailer for the upcoming Silent Hill: Revelation was recently released and it's pretty much exactly what you would expect. That being, not much:


A woman alone. Isolation. Quick cuts of implied creepiness.

Pretty standard horror movie fare.

To be fair though, I found the original Silent Hill movie enjoyable enough. Yeah, the plot was ridiculous and key elements of the games were changed for reasons I'll never know but if you turned your brain off and just watched it, the movie actually did a great job at bringing the world of Silent Hill to the big screen.

This new movie also seems to be trying to stay somewhat loyal to the series. In this trailer alone I saw more than a few direct references to Silent Hill 3 and 4 - including the use of the exact same audio clip of the man singing Happy Birthday. But despite that, I find myself more than relieved that this isn't a direct adaptation of Silent Hill 2 (which still remains my all-time favorite game) as was originally assumed.

Funny. Does anyone ever get excited when news comes out that a book or game they love is making the leap to the big screen or are we all just too jaded?

EDIT: So apparently the trailer is a fake. Funny that I'm not sure if I'm that disappointed or not. Either way, well done fan base.


Tuesday, June 28, 2011

This Dead Horse is Starting to Smell

Since Duke Nukem Forever was released I’ve found myself doing a bit of thinking on it. I downloaded the demo, played it through, read some on-line reviews to get snippets of what I was missing by forgoing playing the entire game and at the end of it all I came to a conclusion that somewhat surprised me.

I don’t think the game is offensive. At least, not in the way you’d probably expect.

In the sense that it looks terrible, controls poorly and seems shockingly unpolished for a title that’s been in development for 12 years then hell yeah, Duke Nukem Forever is an offensive game. But in terms of its flat-out portrayal of women, I remain unconvinced. At least, in the more traditional sense.

Hear me out.

Duke Nukem Forever seems just as distasteful in its treatment of men as it does for women. In the moments I spent with Duke in the demo I watched him kick a field goal with an alien’s eyeball, piss in a urinal while making references to his penis size, and sat back while two women performed fellatio on him.

Sports. Penis. Sex.

Kinda sounds like a typical “all American” male prototype doesn’t it?

Just as the women in this game are reduced to their most stereotypical elements, Duke himself is nothing more than walking, talking testosterone. But I’ve discussed this here before. The question remains then, what’s the problem? If both genders are equally lampooned, why all the fuss?

Because the male typecast revolves around power, strength, and dominance while the female stereotype equates femininity with helplessness, weakness, and submission we aren’t as rattled when we come across a character like Duke. After all, ridiculous though he is, at the end of the day he’s still a red-blooded American man. Duke isn’t punished for his masculinity; where he gets to save the day, the women in the game are terrorized. This is why it's different.

Probably the most infamous are the alien rape scenes. Women in the game are abducted, forcibility impregnated, and then die “giving birth” (all the while moaning in pain) should Duke choose not to execute them himself.

But doesn’t that sound an awful lot like the Alien franchise? And I would dare anyone to call that series sexist.

And so, my friends, I think I’ve pinpointed exactly what it is about Duke Nukem Forever that’s pissing so many people off, myself included: it’s not funny.

Yeah, it’s not funny.

This game is obviously meant as a satire but in the hands of poor writing it comes off as heartless and cold.

Remember that scene from Seinfeld when Jerry’s dentist converts to Judaism so he can make Jewish jokes? Jerry, upset, goes to a Catholic confessional to vent. The priest concludes that Jerry is offended as a Jewish man but he responds that no, he’s offended as a comedian.

When jokes fail it’s never good but when we attempt to make light of serious issues and fail, it’s ten times worse. Duke Nukem Forever attempts to make fun of issues like rape and fails miserably.

Then again, I’ve never heard a joke about rape that’s made me laugh.

Long story short, this game is offensive for a plethora of reasons. It's immature, badly designed, and humorless. It's a bad game, folks. Does it piss me off? Yeah. Should it? Probably. But it's not like it's being hailed as game of the year:

Sunday, June 19, 2011

Not That Kind of Croft

Anyone alive out there?

It’s been a crazy month in terms of personal lives and whatnot so allow me to quell your fears of this blog fading into the void of the interwebz.

So what’s been happening? What’s been going on?

Oh! E3!

Right, that little thing.

I must confess that I actually didn’t pay too much attention while everything was going on. With Twitter getting flooded with updates I went into a sort of media blackout with the entire event and am only just now starting to seek out information I’m interested in. That being said, holy shit guys – I’m excited for the new Tomb Raider:

Honestly, I’ve been excited for this reboot since the new Lara was revealed but this trailer just blew my mind. As Nicole Tanner wrote in her recent article entitled “Female Characters Get Real”, past iterations of Lara were portrayed as utterly fearless, hardened, snarky heroines. While that may be a break from the norm, it’s not real. This Lara is scared, unsure, and knows when she needs help. She cries out in pain when bandaging her wounds – the old Lara would never have done that. Yet, despite that, I dare you to watch that trailer and tell me what you see isn’t a strong character. I absolutely cannot wait to play this game. I think this new Lara is going to make a terrific example how women in games can be strong and beautiful and still be real. Somewhat ironic when you consider Ms. Croft’s history, huh?

May I also point out before I move on that I find it delightful that while buzz is being created about this new perception of women in games, Duke Nukem Forever has finally been released and is tanking? I know, cheap shot. Sue me. Actually, maybe I shouldn’t say that. Jim Redner might hear.

The only other bit of news from E3 that really got a reaction from me (other than making fire engine noises in regard to Nintendo’s new console) was the trailer for Silent Hill: Downpour:

I’m not thrilled. Yeah, sure, the trailer itself doesn’t really look too bad until you get to the end and you go, “wait, this is Silent Hill?”. There is nothing in this trailer that reminds me of the games I love from this series. Maybe it will surprise me, but after Homecoming and Shattered Memories I’m probably just going to wait and see what the reviews say before and if I pick it up. I truly, truly hope I’m wrong and the game ends up being amazing but I’m not holding my breath.

And anyway, I’ve got Tomb Raider to look forward to.


Sunday, May 29, 2011

This Isn't New York


Last year, I proclaimed Rockstar’s action Western “Red Dead Redemption” to be the best game I’d played in 2010. Naturally, when Rockstar announced that their film noir style detective epic would be released this year I was eager to see how it would play out. On one hand, I wasn’t too enthused about the setting. Sure, I could see the appeal of a rich and dramatized Los Angeles set in the late 40s but how could 20 something hours of investigating crime scenes possibly hold my attention?

At PAX this year, Lynsey and I were treated to a 30-minute demo of the game, which certainly piqued my interest but still left the aforementioned question unanswered.

Having finished “LA Noire” last night I now know: yeah, I really can spend 20-something hours investigating crimes scenes and not get bored.

As detective Cole Phelps I began my career as a lowly street cop only to work my way up the food chain of the LAPD from traffic to homicide to vice and then finally arson. And yes, arson is the last division you’re assigned to thanks to some surprising plot twists. Then again, this is Rockstar isn’t it? Plot twists are what it’s all about.

As Phelps you spend your time driving from case to case – occasionally stopping to assist in 1 of 40 street crimes that randomly pop up – and trying to piece together what exactly happened and who you need to haul downtown to answer for the nefarious misdeeds. As you wander through a crime scene, your controller vibrates to let you know a clue is nearby. Well, sometimes it tells you nothing: Phelps often picks up items that turn out to be worthless but are still able to be fully examined. Let me tell you, I think the guy has a fetish for hairbrushes.

Following the crime scene investigates, you move on to the interrogation of suspects and this is where “L.A. Noire” really shines. Using an elaborate network of 32 cameras, the developers flawlessly recorded the actor’s faces as they spoke their lines. This may seem excessive to any outsider but when a large portion of your success in the game depends on your ability to read people’s expressions (are they not meeting your eyes? Is their mouth twitching? Are they blinking too much?) this is crucial and Rockstar pulled it off beautifully. Take a look at this video to get an idea of the effort that went into this technology and how marvelous it truly looks:

That being said though, the facial animations really are the star of the show here. Yes, the story is engaging but truthfully once you’ve played one Rockstar I feel as though you’ve played them all in some respect. I went into this game knowing that at some point I would be betrayed and that my character or someone I was close to wouldn’t make it to the end credits. I’m certainly not going to go into details on that here but let’s just say I wasn’t surprised by the game’s twists and ultimate conclusion.

I will say it again however, this predictability doesn’t make the story any less fun.

The other staples of the mechanics work wonderfully as well: the music, the background noises, shooting and cover systems, they all come together nicely with the exception of the repetition of the conversations NPCs would have around you. It wasn’t long before I found myself memorizing lines like “if olive oil comes from olives . . . where does baby oil come from?”.

This lack of variety did play a role in my disappoint with the overall level of interaction with the open world of this game. Yes, it looks beautiful but really, there just isn’t much to do in the streets of Los Angeles. I never felt the urge to explore like I did in “Red Dead Redemption” but I suppose it’s not really fair to compare the two and I will say that while Red Dead only had a handful of “random” encounters that were recycled in different areas of the world, all 40 of the street crimes in L.A. Noire are wholly unique.

That’s impressive.

Impressive. That’s really a good word all around for this game. It lived up perfectly to my expectations, neither falling below or above them. L.A. Noire is a fantastic game and is everything I’ve come to expect from Rockstar. In fact, I’m planning on starting another playthrough as soon as I finish this review. There has already been talk of a sequel and I can earnestly say I’d love to see more of this world, perhaps within a game where it’s a little easier to get yourself happily lost outside the main quest.

Thursday, May 26, 2011

And She'll Scream, and She'll Shout, and She'll Pray

Video games, like other forms of media, often comment on the nature of society. In fact one could argue that that is the very nature of media: to comment on society, the good, the bad, the ugly, the confusing and the complicated.

Kotaku recently published an article concerning the nature of the relationship between Elizabeth, a woman from the highly anticipated (read OMFG IS IT HERE YET?!) Bioshock: Infinite and Songbird, her mechanical captor. When she first appeared in the teaser trailer Elizabeth was shown as nothing more than a beautiful face, trapped high in a tower, being held against her will by something lurking and monstrous. She seemed to be a very real princess trapped in a very real tower waiting on a man to come to her rescue.

Needless to say, I wasn’t terribly impressed with her.

Then the 10-minute demo footage was released. Here, I saw this woman in the midst of the fight, more than holding her own. She didn’t seem to need any help or protection which in addition to giving her more of a unique personality put my fears of escort missions aside.

What also caught my attention was the fact that Elizabeth spent a fair amount of time in the demo struggling to breathe as she raced through the chaotic streets of Columbia in a corset. I know it may seem strange that such a thing really stuck with me but I think it speaks volumes in the developer’s quest to make her a real person. Society demands that she forcefully constrict her body to accentuate her hips and bust while making her waist seem impossibly small all in the name of what’s considered beautiful and appealing – never mind that it also compresses her lungs, ribs, and organs. Elizabeth is a woman restricted by her environment and is now being revealed as a woman fleeing an abusive relationship.

In the article, Kevin Levine describes how Elizabeth pleads to the protagonist – you – not to let Songbird take her back, implying she’d rather die than fall back into his mechanical hands. Yet, when the synthetic beast catches up with her she tearfully apologizes for running away and asks it to take her back home.

She is strong and clearly capable but still frightened, made weak by her fear and inability to keep the hopelessness of her situation out of her mind. She resigns herself back into captivity to save your life, as abused women often do for the sake of their children.

I find it brave of Irrational Games to explore this type of relationship. I truly do.

Elizabeth seems damaged, trapped, strong, intelligent, and real.

I can’t wait to get to know her better and find out how her story ends.