Wednesday, May 15, 2013
Moving on Up
So blogspot has been a pretty sweet gig but Play like a Girl has moved to a new home.
You can now find us here.
We'll be working on moving the old posts over in the coming weeks.
Thank you so much for your continued support.
Wednesday, April 10, 2013
It's never too late to talk about Bioshock
Did I ever mention that I played the entirety of Bioshock 2 in one sitting? Like, I bought it in the middle of the morning and played it until I finished it later that night. That's the first time I've done that. That's the last time I'll ever do that. And when you have a city like Columbia...
...one must spend time to bask in its glory. Which I did. Well, it took me about five days. Each night I would come home from work and spend anywhere between 1 to 4 hours playing. (As a side note, I had just picked Dishonored back up before Bioshock Infinite came out, which I had already neglected previously and have still not managed to get back to it - but I really want to!) I can say, experiences like ones had with Bioshock Infinite are few and far between. This is a game of a generation. Really.
Remember when Cary said she had a hard time writing about Tomb Raider because she loved it so much? That's about where I sit with Bioshock Infinite. So what I think will work best for this review would be to talk about the mechanics, and some things that struck me along the way. Either good or bad, just thoughts thrown down on the (web)page.
Elizabeth! Such a great companion throughout. I think GameInformer's article on "How Bioshock Infinite's Elizabeth Makes Her Mark" really hit it on the head for me. Elizabeth never hurt me in combat, only helped. And it was kind of funny during combat to see her huddled behind a wall while a bad guy was shooting mercilessly at me all the while walking right past her. Escort missions are things I often find truly detestable and I was waiting for one to crop up at some point - never have I been so happy to be wrong. There was only one time Elizabeth bothered me and that was at one point during combat, she and I tried to hide behind the same planter and I couldn't see anything. Not really a big deal, although it felt a bit at the time.
Now, I played on Xbox. I happened to be side-by-side with someone who was playing it on PC and I can tell you the reviews were right. The textures on the PC were absolutely incredible. Even something as simple as a lamppost, where you could see inside the lamp where the lightbulb was attached. They were pretty sizable, the differences in graphics, but if you're never given the chance to compare, you can be happy to live in ignorance.
The story is monumental within itself, and one that many gamers will talk about until the end of gaming (never, I hope), so what does that say? It is on par with fine literature when you finish playing a game going, "wait... what? Okay... I think I get tha- I have to look this up." The first thing I did when I finished the game was look for articles "explaining" the end - articles that journeyed toward finding some sort of absolute truth. Ken Levine has said, I believe it was on Twitter, that the story didn't finish the way it was originally intended. That is to say, that the story evolved over time into something that was unexpected. And, as a creative writer, this is often how I've experienced my own journey through a good piece of writing. It feels natural and it evolves into a beast larger than you set it out to be. And that's what Bioshock is all about.
Tuesday, March 26, 2013
Look! A Podcast!
Hey all!
If you're interested in hearing me blabber on more about Tomb Raider, give a listen to my recent guest appearance on the Analog Hole Gaming podcast with Thay!
Thursday, March 14, 2013
I'm Not Going Home
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| Lara Croft through the years |
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| Sarah from The Descent |
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| Lara in Tomb Raider |
Saturday, March 2, 2013
Brother Moons and Love Triangles
And yet, I felt no real desire to share my thoughts on any of these games.
Downpour I enjoyed much more than I was expecting but still didn’t find it really remarkable. The Silent Hill HD collection is convenient to own if only to have a copy of Silent Hill 2 and 3 readily available but so much was altered and removed from the source that if you played the original games it’s quite disheartening. Assassin’s Creed 3 just failed to pull me into its world despite living in the city it takes place in and Resident Evil 6? Boring. Great G-Virus Gods, was it boring. I was about a 1/4th of the way into Chris’ campaign when I called it quits.
Let’s just say I had my doubts when the game first started and I was shooting my way through human enemies in my derelict space apartment complex. Shooting humans. With the plasma cutter no less. One of the things I really enjoyed about the first two games was that all of Isaac’s weapons for the most part were engineering tools. In the original Dead Space you were sent to the USG Ishimura to repair the ship and ended up making makeshift weapons from your tools. In Dead Space 2 that made a little less sense but you were still fighting necromorphs and the precision of the line gun and whatnot made them very effective. Here, you’re fighting people. Has Isaac really not thought to acquire a gun to keep in his home? Whatever. It’s too early in this review to get distracted by these things. Let’s instead move on from when my doubts started to when my heart actually broke.
Ellie Langford.
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| Ellie in Dead Space 2 |
Why couldn’t Ellie have been Isaac’s co-op partner? She had proven herself more than capable in the last game. Why was her character so drastically changed? Why is she now just the girlfriend? Ellie had so much going for her and it made me so sad to see the developers throw it away. Ellie’s alterations certainly wasn’t my only problem with Dead Space 3 however.
Another fundamental change that was made was the atmosphere; this game is not scary. I would go so far as to say Dead Space 3 is tense but only because I was nervous about a necromorph (or should I say, 6 necromorphs) suddenly leaping out from beneath the snow to attack me. There were no moments of hearing a strange sound and wondering if it was just ambient noise or an enemy coming for you. It was always an enemy coming for you. There were no moments of walking in on an old friend mindlessly banging his head on the side of a wall. No eerie renditions of Twinkle, Twinkle Little Star echoing off in the distance.
Tuesday, June 19, 2012
New Lara, New Issues
I checked my Twitter feed to discover that quite a ruckus was being made over the new Tomb Raider reboot. Since I am looking forward to the game I took notice and then saw that the controversy was over a supposed attempted rape scene.
Wednesday, April 11, 2012
Fangirlgasm
Sunday, April 8, 2012
Boys and Girls
I tore myself away from the disappointment that was Silent Hill: Downpour (I know, I know) and headed out to the Boston Convention Center Friday to surround myself with likeminded enthusiasts and to get a glimpse of some upcoming titles.
That’s all well and good but it’s really not what I’m going to talk about here. Instead, I’d rather focus on an issue that’s been floating around in my mind for a while now and that was exacerbated by the panel I attended that first day called, “Press X Y: Transgender Issues in Gaming”. While on the whole I found the panel to be very interesting what really stuck me was the conversation on games wherein the player is given the choice to play as a male or female character.
More specifically, it made me think of the people who play female characters when given the choice and why. Personally, I will always choose to play a female in a game if the playing field (see what I did there?) remains constant and equal with the male choice. To elaborate, if I play a woman I expect her stats to be equal to that of a man and I also expect the world around her to react the same as it would around him.
What’s even more interesting to me though are the number of men I’ve met who say they also play female characters when given the chance. When I ask them why though, I almost always get the same response: “if I’m gonna spend 40-something hours playing a game, I wanna stare at a nice ass.”
Really, guys?
Really?
I’m not a man and I don’t know what it’s like to be a man but I’m calling bullshit on that.
I’ve played hundreds of games with male avatars and cannot remember ever thinking, “thank God this dude has a nice ass or this game would be a total bore”. Well, except for when Cole got his “hawkshaw” vest and holster in LA Noire. That was pretty nice to look at from behind but you get my point, right?

The jaded sociologist in me thinks that men who say that do so as a sort of socially trained response, as if playing a female character for anything other than sexual enticement makes them less of a man. Going further, it could even been suggested that if given the chance to stare at a man or woman the seasoned male gamer would select a woman out of a need to objectify her in order to refute the possibility of homosexuality.
A stretch? Meh, probably.
Hopefully.
And so, dear gentlemen who have found their way here, I ask you to please think on this and tell me: do you play female characters when given the opportunity to choose? Why? Really . . . why? Think about it.
UPDATE: Not 10 minutes after posting this on Facebook, a male friend of mine (who hadn't actually read the post yet) responded with: "Female. If I'm going to be staring at the backside of a character for hours, I better make the most of it."
I do get this stuff from somewhere, folks.
Sunday, February 12, 2012
Of Fog, Radios, and Stockholm Syndrome
Those who know me also know of my love for Silent Hill. After all, it’s my favorite series. I get excited whenever a new game is announced, thrilled when it’s finally released and, ultimately, disappointed when the final credits roll. If I even make it to the end.
You see, despite the fact that I would call the Silent Hill series my favorite, I often feel like a wife who comes crawling back to her abusive husband begging for forgiveness and promising she’ll never slip up again.
The fact of the matter is, Silent Hill hasn’t been good – I mean, really good – since Silent Hill 3.
There was Silent Hill 4: The Room which could have been a good game if it weren’t supposed to be a part of the Silent Hill franchise. Silent Hill: Origins which was just plan bad. Silent Hill: Homecoming which had good intentions but strayed so far from what made the games great that it instead seemed like a game adaptation of the Silent Hill movie. And Shattered Memories which was . . . decent; it at least attempted to breathe new life in the original game but failed to keep my interest long enough for me to want to finish it.
So my question is . . . why? Why do I keep getting excited for the release of new Silent Hill games when it’s been so long since the series was great? When I go in to pick up my copy of Silent Hill: Downpour (which I preordered of course) on March 13th I’ll tell myself it’s going to be terrible in the secret hope that maybe it will be mediocre.
How about you all? Is anyone else out there a slave to a series which has long past its prime?
Friday, January 20, 2012
Brotastic
The announcement that Leon S. Kennedy and Chris Redfield would be teaming up in the next official installment of the Resident Evil series.

Honestly . . . I’m not totally sure I can handle Leon’s incredible one-liners and Chris’ magical triceps together. I sincerely hope at one point they piss each other off and engage in an epic battle of fisticuffs and that we’re treated to some more boulder-punching action. People are generally pretty split on how the Resident Evil series is developing; its certainly strayed away from traditional horror into more action but I certainly wouldn’t say its forgotten its roots. In the trailer we see Leon creeping down very familiar looking hallways, streets of the undead sauntering about and hints of a plot that is already way too ridiculous. However, instead of the tank controls and fixed angles of past games we’re now given more freedom. Hell, it even looks as though the ability to move and shoot will finally be included. Remember how awesome it was to be able to strafe in Resident Evil 5?
It’s the little things folks.

I’m also curious if the “bitch” Chris’ is screaming about is Ada. I’d love to see more of her.
So thank you, Capcom. Good to know there will be something to look forward to after Bioshock: Infinite is released.
Wednesday, October 5, 2011
Saturday, September 3, 2011
Once Upon a Time
Honestly, I’m surprised that it took my roommate telling me for me to find out: a writer from Gizmodo went on a blind date with someone she met on OkCupid who turned out to be Jon Finkel, current world champion of Magic: The Gathering. As it happens, Ms Gizmodo wasn’t too impressed by that. In fact, it was quite the opposite.
She’s rather annoyed. Seems “just like you’re obligated to mention you’re divorced or have a kid in your online profile” (are you?) someone should also be required to disclose any geeky world championship titles. Just like that, Jon had gone from being a charming, handsome professional to a geek. Just a geek. And that’s a bad thing, you know.
She then advises people to Google the hell out of their next on-line date.
We’ll ignore the was-it-right-for-her-to-call-him-out-by-name question and jump right to the next: should one disclose their geeky interests outright? Is it something to be ashamed of? Are you your hobby?

Thursday, August 18, 2011
Too Busy Gaming To Game?
It’s been quiet around here lately.
I’m not really sure what’s been going on, whether it’s starting a new job and attempting to have more of a social life or a lack of games that have really been compelling me to dedicate more than a few hours to them, I just haven’t really been in the mood to play lately.
Which is why this article on why most players don’t finish games is rather perfectly timed.
Turns out, I’m not the only gamer who feels this way. In fact, it would appear that upwards of 90% of players who start a game never see the end of it. Considering how long some games are I suppose that’s not really a surprise but what I did find a little shocking is that it’s not always the quality of the title that stops people from playing. For example, “Red Dead Redemption” which was named “Game of the Year” by dozens of reviewers (including myself) only had about 10% of the people who started it complete the final mission.
The first two really stood out to me. For example, I remember playing Fallout: New Vegas and while the game would be loading I would be on my phone checking Facebook or Twitter; it was like I couldn’t not be actively doing something. Hell, as I type this I’ve got the Netflix streaming in the background. It’s as if we’ve gotten so accustomed to multitasking that we don’t know how to just focus on one thing anymore.
The second point I also found to be true (which is somewhat ironic considering I haven’t played a console game in a while) but it reminded me of how “Red Dead Redemption” and “Alan Wake” were released on the same day and how in the next few months Dead Island, Skyrim, and Arkham City are all coming out. Not to mention Tomb Raider, Silent Hill: Downpour, and Bioshock: Infinite will follow next year. With so many games to choose from, how can we possibly find time (not to mention money) for all of them?
Finally, there’s the issue of multiplayer and while at first I disregarded it since I’m generally a single-player gal I soon remembered that the last time I played a game it was a round of Left 4 Dead 2 with a friend and before that it was a replay of Resident Evil 5, again with a friend.
So what do you all think? Do you have a hard time finishing games? If so, why? Did this article ring true or are they missing the mark?
Monday, August 8, 2011
Someone Needs a Structurally Superfluous New Behind
Saturday, July 9, 2011
It won't come to that
How you feelin', guys?
Monday, July 4, 2011
Knock It Off, Leonard.
Tuesday, June 28, 2011
This Dead Horse is Starting to Smell
I don’t think the game is offensive. At least, not in the way you’d probably expect.
In the sense that it looks terrible, controls poorly and seems shockingly unpolished for a title that’s been in development for 12 years then hell yeah, Duke Nukem Forever is an offensive game. But in terms of its flat-out portrayal of women, I remain unconvinced. At least, in the more traditional sense.
Hear me out.
Duke Nukem Forever seems just as distasteful in its treatment of men as it does for women. In the moments I spent with Duke in the demo I watched him kick a field goal with an alien’s eyeball, piss in a urinal while making references to his penis size, and sat back while two women performed fellatio on him.
Sports. Penis. Sex.
Kinda sounds like a typical “all American” male prototype doesn’t it?
Just as the women in this game are reduced to their most stereotypical elements, Duke himself is nothing more than walking, talking testosterone. But I’ve discussed this here before. The question remains then, what’s the problem? If both genders are equally lampooned, why all the fuss?
Because the male typecast revolves around power, strength, and dominance while the female stereotype equates femininity with helplessness, weakness, and submission we aren’t as rattled when we come across a character like Duke. After all, ridiculous though he is, at the end of the day he’s still a red-blooded American man. Duke isn’t punished for his masculinity; where he gets to save the day, the women in the game are terrorized. This is why it's different.
Probably the most infamous are the alien rape scenes. Women in the game are abducted, forcibility impregnated, and then die “giving birth” (all the while moaning in pain) should Duke choose not to execute them himself.
But doesn’t that sound an awful lot like the Alien franchise? And I would dare anyone to call that series sexist.
And so, my friends, I think I’ve pinpointed exactly what it is about Duke Nukem Forever that’s pissing so many people off, myself included: it’s not funny.
Yeah, it’s not funny.
This game is obviously meant as a satire but in the hands of poor writing it comes off as heartless and cold.
Remember that scene from Seinfeld when Jerry’s dentist converts to Judaism so he can make Jewish jokes? Jerry, upset, goes to a Catholic confessional to vent. The priest concludes that Jerry is offended as a Jewish man but he responds that no, he’s offended as a comedian.
When jokes fail it’s never good but when we attempt to make light of serious issues and fail, it’s ten times worse. Duke Nukem Forever attempts to make fun of issues like rape and fails miserably.
Then again, I’ve never heard a joke about rape that’s made me laugh.
Long story short, this game is offensive for a plethora of reasons. It's immature, badly designed, and humorless. It's a bad game, folks. Does it piss me off? Yeah. Should it? Probably. But it's not like it's being hailed as game of the year:
Sunday, June 19, 2011
Not That Kind of Croft
It’s been a crazy month in terms of personal lives and whatnot so allow me to quell your fears of this blog fading into the void of the interwebz.
So what’s been happening? What’s been going on?
Oh! E3!
Right, that little thing.
I must confess that I actually didn’t pay too much attention while everything was going on. With Twitter getting flooded with updates I went into a sort of media blackout with the entire event and am only just now starting to seek out information I’m interested in. That being said, holy shit guys – I’m excited for the new Tomb Raider:
Honestly, I’ve been excited for this reboot since the new Lara was revealed but this trailer just blew my mind. As Nicole Tanner wrote in her recent article entitled “Female Characters Get Real”, past iterations of Lara were portrayed as utterly fearless, hardened, snarky heroines. While that may be a break from the norm, it’s not real. This Lara is scared, unsure, and knows when she needs help. She cries out in pain when bandaging her wounds – the old Lara would never have done that. Yet, despite that, I dare you to watch that trailer and tell me what you see isn’t a strong character. I absolutely cannot wait to play this game. I think this new Lara is going to make a terrific example how women in games can be strong and beautiful and still be real. Somewhat ironic when you consider Ms. Croft’s history, huh?

The only other bit of news from E3 that really got a reaction from me (other than making fire engine noises in regard to Nintendo’s new console) was the trailer for Silent Hill: Downpour:
I’m not thrilled. Yeah, sure, the trailer itself doesn’t really look too bad until you get to the end and you go, “wait, this is Silent Hill?”. There is nothing in this trailer that reminds me of the games I love from this series. Maybe it will surprise me, but after Homecoming and Shattered Memories I’m probably just going to wait and see what the reviews say before and if I pick it up. I truly, truly hope I’m wrong and the game ends up being amazing but I’m not holding my breath.
And anyway, I’ve got Tomb Raider to look forward to.

Sunday, May 29, 2011
This Isn't New York

At PAX this year, Lynsey and I were treated to a 30-minute demo of the game, which certainly piqued my interest but still left the aforementioned question unanswered.
Having finished “LA Noire” last night I now know: yeah, I really can spend 20-something hours investigating crimes scenes and not get bored.
As detective Cole Phelps I began my career as a lowly street cop only to work my way up the food chain of the LAPD from traffic to homicide to vice and then finally arson. And yes, arson is the last division you’re assigned to thanks to some surprising plot twists. Then again, this is Rockstar isn’t it? Plot twists are what it’s all about.
As Phelps you spend your time driving from case to case – occasionally stopping to assist in 1 of 40 street crimes that randomly pop up – and trying to piece together what exactly happened and who you need to haul downtown to answer for the nefarious misdeeds. As you wander through a crime scene, your controller vibrates to let you know a clue is nearby. Well, sometimes it tells you nothing: Phelps often picks up items that turn out to be worthless but are still able to be fully examined. Let me tell you, I think the guy has a fetish for hairbrushes.
Following the crime scene investigates, you move on to the interrogation of suspects and this is where “L.A. Noire” really shines. Using an elaborate network of 32 cameras, the developers flawlessly recorded the actor’s faces as they spoke their lines. This may seem excessive to any outsider but when a large portion of your success in the game depends on your ability to read people’s expressions (are they not meeting your eyes? Is their mouth twitching? Are they blinking too much?) this is crucial and Rockstar pulled it off beautifully. Take a look at this video to get an idea of the effort that went into this technology and how marvelous it truly looks:
That being said though, the facial animations really are the star of the show here. Yes, the story is engaging but truthfully once you’ve played one Rockstar I feel as though you’ve played them all in some respect. I went into this game knowing that at some point I would be betrayed and that my character or someone I was close to wouldn’t make it to the end credits. I’m certainly not going to go into details on that here but let’s just say I wasn’t surprised by the game’s twists and ultimate conclusion.
I will say it again however, this predictability doesn’t make the story any less fun.
The other staples of the mechanics work wonderfully as well: the music, the background noises, shooting and cover systems, they all come together nicely with the exception of the repetition of the conversations NPCs would have around you. It wasn’t long before I found myself memorizing lines like “if olive oil comes from olives . . . where does baby oil come from?”.
This lack of variety did play a role in my disappoint with the overall level of interaction with the open world of this game. Yes, it looks beautiful but really, there just isn’t much to do in the streets of Los Angeles. I never felt the urge to explore like I did in “Red Dead Redemption” but I suppose it’s not really fair to compare the two and I will say that while Red Dead only had a handful of “random” encounters that were recycled in different areas of the world, all 40 of the street crimes in L.A. Noire are wholly unique.
That’s impressive.
Impressive. That’s really a good word all around for this game. It lived up perfectly to my expectations, neither falling below or above them. L.A. Noire is a fantastic game and is everything I’ve come to expect from Rockstar. In fact, I’m planning on starting another playthrough as soon as I finish this review. There has already been talk of a sequel and I can earnestly say I’d love to see more of this world, perhaps within a game where it’s a little easier to get yourself happily lost outside the main quest.
Thursday, May 26, 2011
And She'll Scream, and She'll Shout, and She'll Pray
Kotaku recently published an article concerning the nature of the relationship between Elizabeth, a woman from the highly anticipated (read OMFG IS IT HERE YET?!) Bioshock: Infinite and Songbird, her mechanical captor. When she first appeared in the teaser trailer Elizabeth was shown as nothing more than a beautiful face, trapped high in a tower, being held against her will by something lurking and monstrous. She seemed to be a very real princess trapped in a very real tower waiting on a man to come to her rescue.
Needless to say, I wasn’t terribly impressed with her.
Then the 10-minute demo footage was released. Here, I saw this woman in the midst of the fight, more than holding her own. She didn’t seem to need any help or protection which in addition to giving her more of a unique personality put my fears of escort missions aside.

In the article, Kevin Levine describes how Elizabeth pleads to the protagonist – you – not to let Songbird take her back, implying she’d rather die than fall back into his mechanical hands. Yet, when the synthetic beast catches up with her she tearfully apologizes for running away and asks it to take her back home.
She is strong and clearly capable but still frightened, made weak by her fear and inability to keep the hopelessness of her situation out of her mind. She resigns herself back into captivity to save your life, as abused women often do for the sake of their children.
I find it brave of Irrational Games to explore this type of relationship. I truly do.
Elizabeth seems damaged, trapped, strong, intelligent, and real.
I can’t wait to get to know her better and find out how her story ends.












