I checked my Twitter feed to discover that quite a ruckus was being made over the new Tomb Raider reboot. Since I am looking forward to the game I took notice and then saw that the controversy was over a supposed attempted rape scene.
Tuesday, June 19, 2012
New Lara, New Issues
I checked my Twitter feed to discover that quite a ruckus was being made over the new Tomb Raider reboot. Since I am looking forward to the game I took notice and then saw that the controversy was over a supposed attempted rape scene.
Sunday, April 8, 2012
Boys and Girls
I tore myself away from the disappointment that was Silent Hill: Downpour (I know, I know) and headed out to the Boston Convention Center Friday to surround myself with likeminded enthusiasts and to get a glimpse of some upcoming titles.
That’s all well and good but it’s really not what I’m going to talk about here. Instead, I’d rather focus on an issue that’s been floating around in my mind for a while now and that was exacerbated by the panel I attended that first day called, “Press X Y: Transgender Issues in Gaming”. While on the whole I found the panel to be very interesting what really stuck me was the conversation on games wherein the player is given the choice to play as a male or female character.
More specifically, it made me think of the people who play female characters when given the choice and why. Personally, I will always choose to play a female in a game if the playing field (see what I did there?) remains constant and equal with the male choice. To elaborate, if I play a woman I expect her stats to be equal to that of a man and I also expect the world around her to react the same as it would around him.
What’s even more interesting to me though are the number of men I’ve met who say they also play female characters when given the chance. When I ask them why though, I almost always get the same response: “if I’m gonna spend 40-something hours playing a game, I wanna stare at a nice ass.”
Really, guys?
Really?
I’m not a man and I don’t know what it’s like to be a man but I’m calling bullshit on that.
I’ve played hundreds of games with male avatars and cannot remember ever thinking, “thank God this dude has a nice ass or this game would be a total bore”. Well, except for when Cole got his “hawkshaw” vest and holster in LA Noire. That was pretty nice to look at from behind but you get my point, right?
The jaded sociologist in me thinks that men who say that do so as a sort of socially trained response, as if playing a female character for anything other than sexual enticement makes them less of a man. Going further, it could even been suggested that if given the chance to stare at a man or woman the seasoned male gamer would select a woman out of a need to objectify her in order to refute the possibility of homosexuality.
A stretch? Meh, probably.
Hopefully.
And so, dear gentlemen who have found their way here, I ask you to please think on this and tell me: do you play female characters when given the opportunity to choose? Why? Really . . . why? Think about it.
UPDATE: Not 10 minutes after posting this on Facebook, a male friend of mine (who hadn't actually read the post yet) responded with: "Female. If I'm going to be staring at the backside of a character for hours, I better make the most of it."
I do get this stuff from somewhere, folks.
Saturday, September 3, 2011
Once Upon a Time
Honestly, I’m surprised that it took my roommate telling me for me to find out: a writer from Gizmodo went on a blind date with someone she met on OkCupid who turned out to be Jon Finkel, current world champion of Magic: The Gathering. As it happens, Ms Gizmodo wasn’t too impressed by that. In fact, it was quite the opposite.
She’s rather annoyed. Seems “just like you’re obligated to mention you’re divorced or have a kid in your online profile” (are you?) someone should also be required to disclose any geeky world championship titles. Just like that, Jon had gone from being a charming, handsome professional to a geek. Just a geek. And that’s a bad thing, you know.
She then advises people to Google the hell out of their next on-line date.
We’ll ignore the was-it-right-for-her-to-call-him-out-by-name question and jump right to the next: should one disclose their geeky interests outright? Is it something to be ashamed of? Are you your hobby?
Thursday, August 18, 2011
Too Busy Gaming To Game?
It’s been quiet around here lately.
I’m not really sure what’s been going on, whether it’s starting a new job and attempting to have more of a social life or a lack of games that have really been compelling me to dedicate more than a few hours to them, I just haven’t really been in the mood to play lately.
Which is why this article on why most players don’t finish games is rather perfectly timed.
Turns out, I’m not the only gamer who feels this way. In fact, it would appear that upwards of 90% of players who start a game never see the end of it. Considering how long some games are I suppose that’s not really a surprise but what I did find a little shocking is that it’s not always the quality of the title that stops people from playing. For example, “Red Dead Redemption” which was named “Game of the Year” by dozens of reviewers (including myself) only had about 10% of the people who started it complete the final mission.
The first two really stood out to me. For example, I remember playing Fallout: New Vegas and while the game would be loading I would be on my phone checking Facebook or Twitter; it was like I couldn’t not be actively doing something. Hell, as I type this I’ve got the Netflix streaming in the background. It’s as if we’ve gotten so accustomed to multitasking that we don’t know how to just focus on one thing anymore.
The second point I also found to be true (which is somewhat ironic considering I haven’t played a console game in a while) but it reminded me of how “Red Dead Redemption” and “Alan Wake” were released on the same day and how in the next few months Dead Island, Skyrim, and Arkham City are all coming out. Not to mention Tomb Raider, Silent Hill: Downpour, and Bioshock: Infinite will follow next year. With so many games to choose from, how can we possibly find time (not to mention money) for all of them?
Finally, there’s the issue of multiplayer and while at first I disregarded it since I’m generally a single-player gal I soon remembered that the last time I played a game it was a round of Left 4 Dead 2 with a friend and before that it was a replay of Resident Evil 5, again with a friend.
So what do you all think? Do you have a hard time finishing games? If so, why? Did this article ring true or are they missing the mark?
Tuesday, June 28, 2011
This Dead Horse is Starting to Smell
I don’t think the game is offensive. At least, not in the way you’d probably expect.
In the sense that it looks terrible, controls poorly and seems shockingly unpolished for a title that’s been in development for 12 years then hell yeah, Duke Nukem Forever is an offensive game. But in terms of its flat-out portrayal of women, I remain unconvinced. At least, in the more traditional sense.
Hear me out.
Duke Nukem Forever seems just as distasteful in its treatment of men as it does for women. In the moments I spent with Duke in the demo I watched him kick a field goal with an alien’s eyeball, piss in a urinal while making references to his penis size, and sat back while two women performed fellatio on him.
Sports. Penis. Sex.
Kinda sounds like a typical “all American” male prototype doesn’t it?
Just as the women in this game are reduced to their most stereotypical elements, Duke himself is nothing more than walking, talking testosterone. But I’ve discussed this here before. The question remains then, what’s the problem? If both genders are equally lampooned, why all the fuss?
Because the male typecast revolves around power, strength, and dominance while the female stereotype equates femininity with helplessness, weakness, and submission we aren’t as rattled when we come across a character like Duke. After all, ridiculous though he is, at the end of the day he’s still a red-blooded American man. Duke isn’t punished for his masculinity; where he gets to save the day, the women in the game are terrorized. This is why it's different.
Probably the most infamous are the alien rape scenes. Women in the game are abducted, forcibility impregnated, and then die “giving birth” (all the while moaning in pain) should Duke choose not to execute them himself.
But doesn’t that sound an awful lot like the Alien franchise? And I would dare anyone to call that series sexist.
And so, my friends, I think I’ve pinpointed exactly what it is about Duke Nukem Forever that’s pissing so many people off, myself included: it’s not funny.
Yeah, it’s not funny.
This game is obviously meant as a satire but in the hands of poor writing it comes off as heartless and cold.
Remember that scene from Seinfeld when Jerry’s dentist converts to Judaism so he can make Jewish jokes? Jerry, upset, goes to a Catholic confessional to vent. The priest concludes that Jerry is offended as a Jewish man but he responds that no, he’s offended as a comedian.
When jokes fail it’s never good but when we attempt to make light of serious issues and fail, it’s ten times worse. Duke Nukem Forever attempts to make fun of issues like rape and fails miserably.
Then again, I’ve never heard a joke about rape that’s made me laugh.
Long story short, this game is offensive for a plethora of reasons. It's immature, badly designed, and humorless. It's a bad game, folks. Does it piss me off? Yeah. Should it? Probably. But it's not like it's being hailed as game of the year:
Thursday, May 26, 2011
And She'll Scream, and She'll Shout, and She'll Pray
Kotaku recently published an article concerning the nature of the relationship between Elizabeth, a woman from the highly anticipated (read OMFG IS IT HERE YET?!) Bioshock: Infinite and Songbird, her mechanical captor. When she first appeared in the teaser trailer Elizabeth was shown as nothing more than a beautiful face, trapped high in a tower, being held against her will by something lurking and monstrous. She seemed to be a very real princess trapped in a very real tower waiting on a man to come to her rescue.
Needless to say, I wasn’t terribly impressed with her.
Then the 10-minute demo footage was released. Here, I saw this woman in the midst of the fight, more than holding her own. She didn’t seem to need any help or protection which in addition to giving her more of a unique personality put my fears of escort missions aside.
In the article, Kevin Levine describes how Elizabeth pleads to the protagonist – you – not to let Songbird take her back, implying she’d rather die than fall back into his mechanical hands. Yet, when the synthetic beast catches up with her she tearfully apologizes for running away and asks it to take her back home.
She is strong and clearly capable but still frightened, made weak by her fear and inability to keep the hopelessness of her situation out of her mind. She resigns herself back into captivity to save your life, as abused women often do for the sake of their children.
I find it brave of Irrational Games to explore this type of relationship. I truly do.
Elizabeth seems damaged, trapped, strong, intelligent, and real.
I can’t wait to get to know her better and find out how her story ends.
Saturday, March 26, 2011
Break Out Your Tiny Violin
99% of the time I totally and completely ignore it. Haters gonna hate.
Truth be told, I would never have even known about forum poster Bastal’s complaint about the Dragon Age 2 romance options had lead writer David Gaider not taken the time to personally respond.
So what was so horrible about Dragon Age 2 that Mr. Bastal felt he needed to vent? In his own words, “Bioware neglected their main demographic: the straight male gamer”. He feels that because the majority of RPG gamers are straight and male and that the small amount of women who game stick to casual titles like The Sims the development team should have been much more concerned with making the straight men who play Dragon Age 2 happy. And how does one do this, you ask? Put in more hot, white, blonde, buxom chicks that want to rip your armor off it seems.
He feels that because Fenris and Anders can be romanced by both male and female Hawke that they were created specifically for female players and “the gays” which he estimates make up a staggering 5% of Bioware’s total fanbase. In addition, the two female romance options (which can also be pursued by both male and female Hawke) are “too exotic” and therefore were not created with the desires of the “straight, male gamer” in mind. I continue to be confused as to what he exactly meant by this. I guess Merrill’s tattoos and Isabela’s . . . erm, tan skin are intimidating? Honestly though, how anyone could think that Isabela wasn’t created purely to satisfy drooling adolescent boys is beyond me:
Whatever. I’m not going to say much in response to what is obviously a homophobic male teenager’s refusal (or lack of desire) to acknowledge the world around him. I did want to point out a few erroneous assumptions and hypocrisies in his argument however:
1.) His statistics. Yeah, it’s an easy one to go after but it’s just so damned irritating. The fact that this guy thinks the estimations he admittedly pulled out of his head are fact is just hilarious.
2.) He claims that the vast majority of women who game spend their time with pick up and go games like The Sims and yet he believes that Aveline was specifically created for women “given the lack of strong female characters in games”. If you think women don’t game, why would you possibly think this about Aveline? Also, why not mention Hawke as a strong woman that female players can identify with?
3.) He argues that there should be a “no homosexuality” option to prevent Anders and Fenris from making passes at male Hawke as that’s awkward. Somehow I have a feeling however that if he played as female Hawke and Isabela or Merrill hit on him he would not only not find it awkward but would probably peruse the relationship. After all, we as a society generally don’t have a problem with the idea of lesbianism so long as the chicks are hot and we can watch; it’s just the idea of dude’s kissing that’s offensive, right? Being a straight woman, I was not interested in pursuing a relationship with Isabela so guess what I did when she hit on me? I told her no thank you and we moved on. Shocking.
Urgh. Sorry. I know I just said I wasn’t going to spend too much time on a response to this doofus but my fingers got away from me. The level of entitlement and ignorance in this post infuriated me, especially the admission of being uncomfortable with a male character hitting on him while claiming he’s not homophobic. This was a recurring theme in the comments as well. Lots of players claiming, “I’m no homophobe but” and then proceeding to say something along the lines of it breaks Hawke’s badass persona to have him jumping into bed with Anders and/or Fenris. Gentlemen, once again, just like you would do in real life if a woman you weren’t interested in hit on you, just walk away. Don’t get all pissy that gay people can exist in your fantasy game and pretend it’s not your homophobia breaking your immersion.
Breaking your immersion. Oh yeah, this entire post is about a game. A GAME. A fantasy, role-playing game which is meant to allow people to explore and do things they never would in real life. Guys, it doesn’t make you any less butch to love on these fine assortments of pixels:
They’re not going to come out of the TV and change your orientation and as soon as you're done with Dragon Age 2 you can go back to ogling women in order to re-affirm your masculinity.
Okay, okay. I’m done now.
The entire reason I started this post was to share Mr. Gaider’s response to this guy. It’s a rather lengthy post so allow me to paraphrase here while pointing out my favorite points in bold:
"The romances in the game are not for 'the straight male gamer'. They're for everyone. We have a lot of fans, many of whom are neither straight nor male, and they deserve no less attention. We have good numbers, after all, on the number of people who actually used similar sorts of content in DAO and thus don't need to resort to anecdotal evidence to support our idea that their numbers are not insignificant... and that's ignoring the idea that they don't have just as much right to play the kind of game they wish as anyone else. The 'rights' of anyone with regards to a game are murky at best, but anyone who takes that stance must apply it equally to both the minority as well as the majority. The majority has no inherent 'right' to get more options than anyone else.
"More than that, I would question anyone deciding they speak for 'the straight male gamer' just as much as someone claiming they speak for 'all RPG fans', 'all female fans' or even 'all gay fans'. You don't. If you wish to express your personal desires, then do so. I have no doubt that any opinion expressed on these forums is shared by many others, but since none of them have elected a spokesperson you're better off not trying to be one. If your attempt is to convince BioWare developers, I can tell you that you do in fact make your opinion less convincing by doing so.
"And if there is any doubt why such an opinion might be met with hostility, it has to do with privilege. You can write it off as 'political correctness' if you wish, but the truth is that privilege always lies with the majority. They're so used to being catered to that they see the lack of catering as an imbalance. They don't see anything wrong with having things set up to suit them, what's everyone's fuss all about? That's the way it should be, any everyone else should be used to not getting what they want”
Thank you, David Gaider.
Thank you for taking the time to respond to this absurdity while simultaneously renewing my faith in the gaming industry as an entertainment outlet that deserves to be taken seriously.
Monday, March 21, 2011
To Chew Gum and Slap Asses
Saturday, March 12, 2011
PAX East, Day 2
We arrived back at the convention center a little before noon and after finding out that the wait time for L.A. Noire was about an hour and a half with the demonstration itself being 30 minutes we decided to kill some time in the freeplay areas since the “Females on Female Characters” panel was at 3. After an always-pleasing game of Left 4 Dead 2 we headed over to the theater only to find an enormous line waiting to get it.
I’m talking, HUGE.
While we were pretty bummed that we couldn’t get into the theater we were also pretty excited that such a topic would elicit the response it did. I’m curious to see if similar amounts of people show up for the “One of Us” panel tomorrow, which has a similar theme – gamers who break the gamer stereotype. Regardless, perhaps we’ll be treated to more “minority” panels at future conventions considering how well the one today did.
Slightly downtrodden, we headed back to Rockstar’s booth and got in line for the L.A. Noire demonstration. After waiting for 90 minutes we walked into their closed off booth and were treated to a fantastic preview of the game’s mechanics, plot devices, graphics and overall theme.
We saw the main character interrogate suspects: asking them questions and judging the truth behind the answers from the way the character acted and spoke. I really enjoyed that in order to successfully accuse someone of something malicious you had to have hard evidence - not just a hunch - or things could go quite bad for your character.
Overall, the demo left the kind of impression that we’ve all come to expect from Rockstar: I went in knowing little about L.A. Noire and left thinking that I’m probably now going to pick it up day one.
Shortly after we left Rockstar’s booth (with two free posters and two t-shirts) we decided to head out to appease our growling stomachs but not before we caught a good long look at the Duke Nukem Forever booth and its rather interesting promotional tools:
Which, yeah, on one hand it’s obnoxious and sexist. I mean, why not have a shirtless butch dude who resembles Duke standing there to take pictures with people?
But on the other hand, I saw plenty of female attendees cosplaying in less than what these women were wearing and those women were dressed the way they were because they were pulling from the female characters currently appearing in video games. Hell, I’ve put in about 10 hours so far with a Dragon Age 2 with a main character looks like this:
So while at first I was pretty annoyed with the Duke Nukem booth, I have to say that on reflection I find that the majority of my irritation stems from what has always bothered me about video games and that’s that female characters generally aren’t taken seriously and are hardly ever presented as a character first and an attractive, sexual woman second.
Man . . . I really wish I had been able to attend that panel.
Sunday, January 16, 2011
What If Ellen Ripley Was My Mom?
I love advertising.
No really, I love advertising.
In my time spent studying sociology in school I quickly learned just how fascinating advertisements could be. Beyond the obvious “what are they selling?” question there are multiple other factors to consider such as, “who are they trying to sell this to” and “what type of lifestyles and values are they promoting?”. All good advertising takes this into consideration when they try to sell a product and if you sit and both really listen to and watch the 30-second shtick flashing on your screen you’ll be surprised at what you find.
If you’ve ever studied film then you know exactly what I’m talking about.
Now, I’ve brought up video game advertisements on this blog before but until now they’ve always been focused on Sony. I’m happy to say that as of today I’m shifting my critical eye to EA.
This ad for “Dead Space 2” was just released:
So, what exactly is this commercial suggesting?
One, moms hate violence. Moms especially hate violent video games. And two, children and adolescents are the primary consumers of video games.
No Now, while I do think the bulk of this commercial is playing into humanity’s desire for what is deemed verboten, there is a lot more to think about here in terms of how gamers and non-gamers are being represented.
First, there is the obvious: mothers – women – are repulsed by violence and are appalled that anyone would feel the urge to play such a violent game. Think that’s a stretch? Imagine that same commercial with a group of fathers reacting. It’s difficult to picture isn’t it? It’s not easy to imagine because a man who would disapprove of violence would then be failing to properly perform his gender. Think about the expression “be a man” and “man up” for a moment. You probably wouldn’t associate that with, “be a man and stop playing Dead Space 2!”.
Then, there is the idea that gamers are young people who are generally more apprehensive of their mother’s opinions. I love my mother but as a 25-year-old I’m really not terribly concerned if she knows I love Dead Space or Grand Theft Auto and my mother, likewise, knows I’m an adult woman. However, by saying “it’s violent, it’s repulsive, your mom’s gonna hate it” the advertisers are implying that there is no way your old, conservative mother would approve of this game but you, hip young fellow, are gonna love slicing off necromorpth limbs. You kids like violence right?”
Ironic considering this is an “M” rated game, huh?
All of this is despite the fact that as of 2008 60% of gamers were male and 40% were female with 72% percent of gamers ranging in age from 10 to 44 with the average player being in their mid 20s.
As for the violence of the game being a selling point well, yeah, we do love violence. But understand that when I say “we” I mean people, not gamers. Violent music, violent film and violent video games have always sold well and made their producers lots of money. Our love of violence is why we’ve had a new Saw movie out every year for the last 700 years (that seems around right). As such, it’s not really fair for me to critique this commercial for its enticing use of violence but I will anyway because, damn it, it’s cheap.
Come on, EA! Dead Space was a gem in the survival horror genre. It was horrifying and effective both in its clever use of sound and shadow and its systematic use of hostility. It got your spine tingling with its creepy use of lullabies and overwhelming sense of isolation. Now you’re telling me I’ll like the sequel because my mom won’t.
Cheap.
If the comments on this video are any indication though, it appears I’m not the only one who thinks so.
Wednesday, March 10, 2010
An Experiment in Social Awareness
Thursday, February 18, 2010
A Breast is a Breast is a Breast
There are a couple of aspects about society that will, from time to time, confuse the hell out of me. People cramming together to walk in the door of a building when there is another perfectly good door right next to it. The need people feel to make small talk to avoid a perceived uncomfortable silence. Our ability to forget about catastrophic disasters a month after the entire world rallies around those effected. My favorite however, is our obsession and simultaneous repulsion with nudity and sex – mostly the former.
Thursday, January 21, 2010
It Was The Hot Coffee, Wasn't It?
There’s no question that we are a generation of technological obsession. When was the last time you left your house without your cell phone? How about the last time you went 24-hours without logging on to the Internet? You’d probably have to struggle to imagine such a time and, yet, a decade ago, most of us didn’t even have either of the two pieces of wonder above.