One of the most vivid pieces of literature I've ever read is Dante’s Divine Comedy. Despite the poem’s age, the descriptions are so colorful and vibrant that I actually felt a little sick upon reading about the drool dripping down the side of someone’s face from the person chewing on their head, both of them trapped in ice, for all eternity.
The designs of the levels of hell are absolutely incredible looking with details taken directly from the source material. Even my biggest fear – that the center of hell would be changed to a pit of lava rather than the frozen tundra Dante described – turned out to be unfounded. I know it’s sad but it made my fan girl heart sequel to see Lucifer fanning the winds of hell while being stuck in the ice himself. It does strike me as odd that the developers wouldn’t include the fact that The Fallen Angel has three mouths that chew the greatest traitors of all time . . . but I’m going to stop right there or I’ll gone on for hours. And I really don’t want to do that because the visuals really are amazing and worth taking note of.
Sadly though, it wasn’t all fun and games. While all of the levels of the Inferno are gorgeous, some of the level design was downright bad. I’m actually convinced that an intern must have designed the Greed circle. That level was unforgivably bad. The biggest flaw with this game isn’t its similarities to the God of War series (which are abundant) but rather it’s pathetically poor platforming. When it was all said and done, I think the minions of hell managed to kill me once. Maybe twice. The camera and environments however managed to kill me more times than I can count. Several of the puzzles, for example, give you precisely 2 seconds to respond and if you take 2.00001 seconds you’ll be rewarded with an instant death.
Overall, “Dante’s Inferno” is a fun, gory romp. If you can handle some moments of frustration and repetition, it’s worth a rental but I can’t say the 7-hour game is worth 60 dollars.