
Monday, December 27, 2010
PLAG End of the Year Round-Up

Tuesday, December 21, 2010
Issac . . . Where Are You Going?

The “Dead Space 2” demo has been released on Xbox Live and after closing the curtains, shutting off the lights and strapping on an adult diaper I summoned up my courage and dove in.
Oh man – let me tell you what.
The first thing I noticed about the controls were that they were exactly the same as the first game. Not that I expected them to be any different but it was really nice sliding right back into that control scheme. Anything that can help give you a sense of control in the world of “Dead Space” is a big bonus. There were some slight visual changes such as the electronic “bread crumbs” taking on a more curvy appearance in lieu of a rigid line and, of course, changes to Isaac’s RIG.
The second thing I noticed was how much more responsive the melee attacks were. In the previous game, Isaac’s punch and leg stomp seemed really sluggish and not very satisfying. That is not the case in “Dead Space 2” - the attacks are violent and precise with brutal results. Enemies even drop items now after you stomp on them, not after simply dying.

Very, very, very satisfying.
The new levitation mechanic is crazy fun and very simple to use. By clicking the left stick you can easily push Isaac upwards, steer him with the right stick and then gently bring him back down with another click of the left. That is going to be great fun to use although I suspect it will get me lost more than a few times.
But what of the big question: is “Dead Space 2” scary?
Well folks, if I could share my sweaty palms and sore throat with you I would but go ahead and download the demo for yourself. Just . . . put a towel under you. The only thing that bothered me was that every time I got frightened in the game it was the result of a jump scare. However, it is only a demo and hopefully the atmosphere of the actual game will be more varied.
Regardless, I'm excited.
Monday, December 6, 2010
Cut Off The Limbs, Lara!
Despite the series hit-or-miss history, I've always had a soft spot for Ms. Croft and considered "Tomb Raider: Underworld" to be the most overlooked game of last year. This re-boot of the series which promises a young and experienced Lara as she struggles to develop her sense of adventure - and self - has me really, really excited. Thursday, November 4, 2010
Welcome a new member to the family

Friday, October 29, 2010
Jingle, Jangle, Jingle
With high hopes of an open, exciting world, catchy music, intriguing quests and fun combat I picked up my copy of Fallout: New Vegas day one and eagerly jumped back into the irradiated wasteland I’d missed so much.
This game had a lot to live up to and let’s just say that I wasn’t terribly optimistic when it was revealed that Obsidian Entertainment (the developers behind the ultra glitchy Alpha Protocol) would be releasing it. Still, I remained very enthusiastic and optimistic about this game.
Now, approximately 15 hours in, I want to share my thoughts so far.
Fallout: New Vegas begins in a very different way than Fallout 3. Instead of beginning your life within the safety of a vault you are instead captured and shot in the head for a platinum chip you’ve been tasked with delivering to the New Vegas strip. When you recover, you set out to find your assailants and, wouldn’t you know it, an entire complicated world soon envelops you.
Well, maybe not “soon”.
While the plot to Fallout 3 gripped me from the very beginning, I would say it was a good 8 hours – when I finally reached The Strip - before I really started to get into the groove of New Vegas. I think before I got to The Strip I’d done maybe 6 mundane quests and found a few locations but once I made it to Sin City all of a sudden I had dozens of options. So many in fact that at times it was a bit overwhelming.
Who do I work with? How will this affect my relationship with the other bigwigs in New Vegas?
There are three major factions who you have the option of allying yourself with: Mr. House, Caesar’s Legion and The New California Republic. In a massive quest called “Wildcard” you pick your side and once you’ve completed 4 quests or so for that one side you’re considered enemies of the other. Unless of course you decided to do small missions for them all but never really align yourself with one.
And that’s one of the greatest things about New Vegas: your impact on the world.
This game takes the karma system from Fallout 3 and gives it a little oomph. No longer are you just “good” or “evil” but rather feared, hated, and honored. It’s certainly a great case for re-playing the game since you will literally get locked out of certain quests once you declare your allegiance.
Now, for the only bad remarks I have which all goes back to my initial concern with Obsidian taking this project over: Fallout: New Vegas is glitchy as hell.
In the first few hours I fell through the world, had my gun repeatedly pull itself out of its holster, had VATS target objects instead of enemies and several lock-ups. It was never enough to make me want to stop playing but it was certainly bad enough to irritate me at times. I feel that had this game been delayed it could have been noticeably more smooth.
There has however already been a patch for the 360 and the game does seem to be performing better. Or I could just be getting used to it.
Either way, I am very much enjoying my time in New Vegas and hope you all are too.
Wednesday, October 13, 2010
All Good Things Don't Always Flow Into The City

Saturday, October 2, 2010
Going Out Like a BAMF

In three mere days Left 4 Dead players (ME ME ME!!) will have "The Sacrifice" - the DLC that details how the original survivors made it down South and how they lost one of their own. If you've been reading the comic (or played "The Passing") then you know which survivor will be one no longer but this DLC is still bound to be full of surprises.

