Wednesday, October 28, 2009

Is it too early?

We all know what this blog has turned into over the last few weeks. Months? Either way, Cary and I have not withheld our excitement for Left 4 Dead 2 and this morning all the excitement was justified.

Cary and I got up a bit before 9am EST to play the early demo of Left 4 Dead 2 (we both pre-ordered it through Gamestop -- so worth it) and we played the demo for... wait for it... THREE AND A HALF HOURS. And we didn't even notice until I said, "Uhh, Cary, it's noon." To which she replied, "Shit, really? Okay... one more time and then we'll stop."

It happened.
And I would like to say: to all you boycotters, naysayers, and people who just like to complain: this game is a worthy sequel. The demo is two chapters from their campaign called "The Parish" and was everything and more than I expected it to be. On our first play-through, we ran into Chargers, Spitters, Boomers, Hunters, Smokers, and oh my god, the Jockey. His hillbilly cry invokes resounding moans of "OHHH GOD WHERE IS THE JOCKEY?" because he WILL sneak up on you. Surprisingly, the Charger (and the Spitter) are also VERY good at sneaking up on you.

Funny thing: we didn't get a tank OR a witch on our first play-through, but because of the new adaptive technology, as Cary and I got better at the gameplay, the game threw some tanks and witches our way. And we loved it.

Also, the banter between the characters is proving to be just as entertaining as the banter from the original of the series. It never gets old to hear Nick make fun of Ellis' accent after he calls him "Overalls."

We even got cocky enough to begin playing on Expert and Advanced -- we finished the chapters on Advanced but Expert was a bit trickier. Especially when you run into the zombies in riot gear and they take FOREVER to bring down. All the shouting of "shoot them in the back!" is only so helpful when they're charging at you at full-speed.

I can't wait to get back home and play this for another 3.5 hours with Cary. And the idea that the demo didn't even include the zombies in the Hazmat suits or the clown leading its posse (see what I did there?) makes me even more excited for November 17th.

Don't be surprised if you see Cary also post about the demo today. I'm surprised I beat her to it.


So what do you do when the demo to a game you’ve been drooling over since it was announced finally comes out? You set your alarm for 8:30 in the morning, download it, and play it.

Again, and again and again.

It was almost surreal to finally be able to try out all the new aspects of the game we’d be hearing about for months now: upgraded (and far more numerous) guns, melee weapons, new special infected and a much more adaptable AI director.

Lynsey pretty much said everything that I possibly could with how fantastic this demo is but I figure I’d give you my gut reactions to some of the new things. First, the melee weapons; be they a skillet, a machete, a guitar, or a riot baton they will all do some serious damage with glorious graphical results. However, they do take some getting used to and in fact when I first took a swing at a zombie with the frying pan I had a hard time getting used to the short range of the weapon – I’ve become so very fond of my shotgun. That uneasiness passed very quickly however and now there is hardly anything I like more than slicing a zombie’s head off with one clean swipe of the machete.

And trust me, it’s good to be comfortable with your weapons in this game because it does not let up. Not for one deep-fried second. Lynsey and I tried several times to stop for a moment and take in the environment or examine a new item we’d picked up but oh no, the horde will not put up with that. You are constantly on the move in this game and can expect to go no more than a solid minute without coming face-to-face with a special infected.

And oh my, are they special.

The Spitter was one of the more challenging ones to get used to. As Lynsey said, all these infected have a nasty way of sneaking up on you but the Spitter also has one hell of a range on her acid attack – it makes the Boomer bile look like mere indigestion. It’s easy to avoid the acid once it hits the ground but more than likely by that point you’ve been separated from your group, leaving you horribly open for an attack from the Jockey or the Charger.

Let me tell you right now, I don’t think there was one single time where the sudden presence of the Charger didn’t scare the shit out of me. That dude means business.

Anyway, I’m pretty sure that together Lynsey and I have covered everything we wanted to about this demo. In short, it’s amazing – just as we all expected – and if you’ve pre-ordered the game you’d be a fool not to run down to GameStop and pick up your code for early access.

1 comment:

  1. Vee's: LOLOL at the Insane Clown Posse joke. XD

    Cary's: I've also been bouncing up and down thinking about hitting a zombie with a frying pan. I am so excited for the melee weapons!