
Thursday, November 4, 2010
Welcome a new member to the family

Friday, October 29, 2010
Jingle, Jangle, Jingle
With high hopes of an open, exciting world, catchy music, intriguing quests and fun combat I picked up my copy of Fallout: New Vegas day one and eagerly jumped back into the irradiated wasteland I’d missed so much.
This game had a lot to live up to and let’s just say that I wasn’t terribly optimistic when it was revealed that Obsidian Entertainment (the developers behind the ultra glitchy Alpha Protocol) would be releasing it. Still, I remained very enthusiastic and optimistic about this game.
Now, approximately 15 hours in, I want to share my thoughts so far.
Fallout: New Vegas begins in a very different way than Fallout 3. Instead of beginning your life within the safety of a vault you are instead captured and shot in the head for a platinum chip you’ve been tasked with delivering to the New Vegas strip. When you recover, you set out to find your assailants and, wouldn’t you know it, an entire complicated world soon envelops you.
Well, maybe not “soon”.
While the plot to Fallout 3 gripped me from the very beginning, I would say it was a good 8 hours – when I finally reached The Strip - before I really started to get into the groove of New Vegas. I think before I got to The Strip I’d done maybe 6 mundane quests and found a few locations but once I made it to Sin City all of a sudden I had dozens of options. So many in fact that at times it was a bit overwhelming.
Who do I work with? How will this affect my relationship with the other bigwigs in New Vegas?
There are three major factions who you have the option of allying yourself with: Mr. House, Caesar’s Legion and The New California Republic. In a massive quest called “Wildcard” you pick your side and once you’ve completed 4 quests or so for that one side you’re considered enemies of the other. Unless of course you decided to do small missions for them all but never really align yourself with one.
And that’s one of the greatest things about New Vegas: your impact on the world.
This game takes the karma system from Fallout 3 and gives it a little oomph. No longer are you just “good” or “evil” but rather feared, hated, and honored. It’s certainly a great case for re-playing the game since you will literally get locked out of certain quests once you declare your allegiance.
Now, for the only bad remarks I have which all goes back to my initial concern with Obsidian taking this project over: Fallout: New Vegas is glitchy as hell.
In the first few hours I fell through the world, had my gun repeatedly pull itself out of its holster, had VATS target objects instead of enemies and several lock-ups. It was never enough to make me want to stop playing but it was certainly bad enough to irritate me at times. I feel that had this game been delayed it could have been noticeably more smooth.
There has however already been a patch for the 360 and the game does seem to be performing better. Or I could just be getting used to it.
Either way, I am very much enjoying my time in New Vegas and hope you all are too.
Wednesday, October 13, 2010
All Good Things Don't Always Flow Into The City

Saturday, October 2, 2010
Going Out Like a BAMF

In three mere days Left 4 Dead players (ME ME ME!!) will have "The Sacrifice" - the DLC that details how the original survivors made it down South and how they lost one of their own. If you've been reading the comic (or played "The Passing") then you know which survivor will be one no longer but this DLC is still bound to be full of surprises.
Wednesday, September 22, 2010
Corsets Suck in Emergencies
Oh my God, did they ever.
This is the type of video that you watch with your mouth open - gasping and squealing with joy – until it sadly ends. Then you sit there trying to gather your thoughts and contain your euphoria until the other side of your brain finally kicks in and you remember that this game isn’t coming out until 2012.
Then the crying starts.

You may want to put a towel under you.
Just sayin’.
Wednesday, September 15, 2010
Left 4 Dead Gets Graphic

As I should have anticipated, by the end of the first panel I was totally into it.
The art is wonderful, the colors are vibrant and the dialogue reads utterly loyal to the game.
And that dialogue is, without question, my favorite part of the comic. I’ve always thoroughly enjoyed the conversations between the survivors - however slight they are - especially ones that illuminate their relationship to and dependence on one another. As Valve continues to release installments of the comic every Tuesday leading up to the release of the DLC, “The Sacrifice” I am greatly looking forward to learning more about the original survivors journey and how they all came to meet Ellis, Nick, Coach, and Rochelle.
Any and all fans of the game should really check the comic out here.
Wednesday, September 8, 2010
My Veins Are Useless
While attempting to turn Lynsey on to the wonders of Dragon Age: Origins last night I came to two realizations: one, she’s probably not going to pick it up again. Two, I could totally play that game all the way through for a fifth time. So I snatched my game back and popped it in my 360 to start up a new character and I noticed something – the new DLC entitled, “Witch Hunt” had been released. Not only that, but another DLC that I hadn’t even heard of called “The Golems of Amgarrak” had been out almost a month.
Then something else hit me.
I’ve played a shit ton of downloadable content for Dragon Age: Origins.
7 to be exact, which isn’t including the full-size expansion (which I enjoyed) “Awakening” and the above mentioned “The Golems of Amgarrak” which I have no interest in playing.
7 DLCs, 7 purchases at about 7 bucks a pop. Oh, and about 2 bucks for those feastday gifts/pranks.
When you add in the 40 bucks I spent on “Dragon Age: Awakening” and, of course, the 60 for the original game, I’m looking nearly $150 dollars on this one game. Now, I’ve also spent about 150 hours of time playing through the world of Ferelden so it’s hard for me to argue that I haven’t gotten my money’s worth but . . . I don’t know . . . something feels wrong here.
This is the first time I’ve spent so much money on downloadable content on a single game and really haven’t been that satisfied with most of it. Would I do it again? Probably not. But at the same time, I feel that because I loved the core game so much . . . I don’t know, I feel compelled to continue it?
You know . . . typing this out has made me think I have a slight issue with this game.
But I’m just gonna go ahead and blame Bioware and their microtransactions.
