Yesterday I received an automated call from Gamestop telling me that because I'd pre-ordered "Dead Space 2" I could stop in and pick up a code which would entitle me to a free download of a new arcade game called, "Dead Space: Ignition".
The mini-game based, comic book style DLC is meant to bridge the gap between "Dead Space" and "Dead Space 2" specifically by showing how the Necromorphs ended up in Sprawl.
Sounds really interesting.
Too bad the only way I'll find out about it is to read the story on-line.
You see, after sitting through the first poorly animated panel I was presented with a mini-game which consisted of me attempting to maneuver a red beam of light through a panel of obstacles faster than the blue beams of light trying to get ahead of me:
Not exactly as fun as strategically dismembering a Slasher with a line gun now, is it?
After failing the race twice, I said, "Nope. Dumb" and exited out to the dashboard.
It's really a shame that a neat idea like this had to be ruined with such an ill-thought out, elementary design. No one wants to sit through irritating mini-games but especially not those who are attempting to play it to feed their excitement for what's bound to be an incredible and exciting release come early next year.
Hurry up and get here, Isaac. I miss you.
No comments:
Post a Comment