First of all, I'd like to thank everyone who reads this blog. We recently discovered that we were linked on an article from GameCritics.com and we're extremely grateful for the attention this blog has received. A step beyond that, I'm pleasantly surprised at the amount of enlightening and intellectual discourse we've had on this blog, as well. I truly expected far more wank but, even on Cary's latest blog entry about a controversial scene in Modern Warfare 2, it's been nothing but great conversation. And that is awesome.
ONTO THE REVIEW: MODERN WARFARE 2.
I looked back at the tags for our blog and was supremely disappointed in myself for the lack of Modern Warfare 2 entries and mentions. Cary and I have been caught up in the Left 4 Dead 2 craze, admittedly. That doesn't forgive the fact that we've been remiss in discussing what is, undoubtedly, one of the best games of the year.
Game Informer gave Modern Warfare 2 a rating of 9.75 out of 10 and my only question is: what does a game have to do to earn that .25? MW2 has accomplished what every sequel should hope to -- keep, at its core, what makes it what it is, while expanding upon that core with small details that give this game that extra edge and the feeling that, just maybe, the developers listened to their fan base while making the sequel.
Cary and I are in agreement: we liked this game more than the first. Many people might agree that the "Shock and Awe" mission in the first Modern Warfare was jaw-droppingly thrilling, but who would argue that there aren't at least five of those moments in Modern Warfare 2? This game doesn't let up -- even when you're not knee-deep in "the shit," you're hanging to a space station, being thrown to Earth after a massive explosion. I think Infinity Ward may have just brought the qualifications of "epic" to epicly higher standards.
Even after being in awe of this game, Cary and I played some Special Ops mission last night and we found ourselves saying "okay, one more mission and that's it" until, before we knew it, we had unlocked the achievement for receiving 8 stars in Special Ops and I can tell you, without fear of repudiation, that we are nowhere near being done with Special Ops missions. And just like I did with the first Modern Warfare, I will be trying my hand at beating some missions on Veteran difficulty.
I really don't know what else to say except that this game is a performance of true artistry and that you shouldn't waste a moment of contemplation about buying this game -- do it now.
Like a whole lot of people in America and around the world I have spent the last couple of days playing through “Modern Warfare: 2”. It’s a game that I have been eager to play but wasn’t counting down the days for – that’s reserved for Left 4 Dead 2 (ZOMG 6 MORE DAYS!!1!). After all, if this sequel to “Call of Duty 4” was anything like its predecessor it was bound to be an epic and exciting ride.
And it has been so far.
I’ve probably got about an hour left of the campaign but this post isn’t a review, it’s about the controversy.
As someone who didn’t do any research on the game beforehand (I’d actually only seen one trailer) I had no idea of any of its content, including what’s being referred to as “the airport” mission or “No Russian” as it’s called in the game. Before you being the single-player campaign you’re given a warning that states that certain missions in the game may be offensive or unsettling to some players, would you like to be given the option to skip it? Seeing as how the game is already rated “mature” I figured it was probably a scene of excessive gore and that it would be gross but whatever, it’s a game. I can handle it.
I’m someone who (for better or worse) generally considers herself to be hardened when it comes to depictions of simulated violence and unless it’s sexual in nature seeing it in a movie or video game really doesn’t bother me. Plus, I’m playing a war game. I know what I signed up for.
About an hour into the game you take control of an American CIA agent who infiltrates a Russian terrorist group. You then accompany the terrorists to an airport which then leads to this:
The unrelenting slaughter of hundreds of innocent people. When it all started happening I just stared at my screen in sheer, honest shock. Instead of firing on the people I instead shot at the terrorists only to be called a “traitor” and have to start the mission over again. I have seen a lot of things in video games but this was honestly the first time I felt physically sick as a result of something I was not only seeing, but being forced to take part in.
Now, before you say, “you’re not forced! You have the opinion to skip the mission!” let me make a point. When I clicked the option saying I would not be offended I was basing this on content that I had not yet seen. It’s like the moment in “Pulp Fiction” where Vince asks Mia not to be offended by what he’s about to tell her and she says she can’t because her natural reaction may be to get offended and then by no fault of her own she would have broken her promise. The same applies here.
The only saving grace to this sequence – if there is one – is that the terrorists don’t antagonize or otherwise berate you if you don’t fire a shot inside the airport so I was able to get through this mission without actually killing any civilians. However, the game does force you to shoot your way through dozens of police officers on your way out. I couldn’t get around that and I was not a happy camper.
So my big question is this: if the disclaimer telling you that you are able to skip this mission includes the fact that you will not be missing out on story complication or achievements then why – why – is this mission even in this game? Could Infinity Ward not come up with a better way of portraying these guys as evil then to have you participate in their horrific crimes? Let’s not forget, you’re playing as a good guy undercover. A good guy who, at the very least, stands by while all of this is going on.
I am truly baffled and, yes, offended.
I think the developers of this game included this sequence for nothing more than publicity. They knew how big this game was going to be and that because of lazy, unconcerned parents and despite game retailers best efforts, children are going to get their hands on this and I guarantee you the vast majority, if not all of the people who purchased this game, are going to play this mission. It’s the “don’t push this red button” effect.
This is going to do nothing more than anger people who are already livid at the prevalence of violence in video games and, for once, I’m in total agreement with them.
You know how video games like to release special editions when they first come out, to really entice you to buy the game and also pay just a tiny bit more so you can get a cool little (and in the case of the RE5 collector's edition I do mean "little") action figure and maybe a booklet from the makers...? Yeah, you know all about that. Well, Infinity Ward says "Take THIS, previously-awesome-but-no-longer-worthy collector's editions of the 2,000-and-late! We're gonna call OURS a 'Prestige' edition AND give people fully-functional night vision goggles!"
Seriously, take a look. Would this hair lie to you?
This begs the question: DO I NEED THIS?! The answer: Absolutely, I do. Now, "can I afford this?" ... completely different question with a completely different answer.
OH, and they're also coming out with a "Hardened" (*snicker*) edition, but it doesn't have night goggles so it might as well not exist.
This post can really be summed up by one enthusiastic person's comment on the YouTube video above: "awsome465: dude NIGHT VISION GOGGLES!!!" Indeed, awsome465. Indeed.